BiomeEdit
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Using BiomeEdit you can easily manage the biomes of your map
Features / Usage
You actually have three modes to replace existing biomes:
- REPLACE the complete biome (it will try to detect the whole biome area and then replace it completely)
- set a ROUND biome area
- set a SQUARE biome area
- use a WorldEdit selection (WE)
- use a WorldGuard region (WG)
Therefore you can use two methods to change/create the biomes:
- use your location -> /biome set ...
- use the location you're pointing at -> /biome brush ...
So for example you could create round jungle biomes with radius 5 at some distant location by just clicking your mouse button after you enabled brush mode with: /biome brush jungle round 5 (to disable brush mode use: /biome brush off) Or you could replace the entire biome you're currently standing in with just: /biome set jungle replace
One cool feature is it's WorldEditCUI integration! As soon as you use /biome info or after you've changed a biome area, the plugin will tell your WorldEditCUI in your client to draw the shape of this area into the air. This way you can check exactly what was changed and where. All you need to do is to install the weCUI Clientside Mod: http://www.minecraftforum.net/topic/885099-12-worldeditcui-worldedit-client-user-interface-v12/page__hl__wecui
What BiomeEdit does NOT
Actually there's no API in Bukkit to regenerate the map itself based on the new biome code you just changed using BiomeEdit! When you regenerate the specific area, the biome code itself will be reset too. As soon as there's a way to get nice jungle where you had a desert, I'll definitely try to add this and let you know!
What BiomeEdit CAN do
BiomeEdit changes the information at what point which biome should be seen by either the client and the server.
So the server:
- will spawn ocelots when you've set jungle biome (despite the fact that there may still be a desert ;-) )
- will or will not create snow plates regarding you've set a taiga biome or not
And the client:
- will show snowfall or rain depending on taiga or another biome
- will colorize the grass and leaves depending on the changed biome
Requirements
- Actually you need at least the latest CraftBukkit Beta (#2060) build from http://dl.bukkit.org/downloads/craftbukkit/ for this to work!
Optional requirements
- WorldEditCUI Client Mod to see what you're doing ;-)
- WorldEdit to use WE selections
- WorldGuard to use WG regions
Permissions
- cnbiome.admin - enables the user to use the /biome command
Command overview
- Main command: /biome OR /be OR /biomeedit
- /biome set <biome> <mode> [radius|regionID] - Sets the biome using the current player location
- /biome brush <biome> <mode> [radius] - Activate biome brush
- /biome brush off - Deactivate biome brush
- /biome info - Gives you informations about the biome you're currently standing in
- /biome list - Lists the servers' available biomes
- /biome modes - Lists the replacement modes
Useful tips
When using BiomeEdit to replace whole biomes, it tries to load all surrounding chunks, but sometimes it can't. But there's a trick: Using the plugin ChunkLoad you can tell bukkit to NOT throw away unused chunks. So you then just need to fly over the whole biome area once and BiomeEdit will work like a charm!
Source & Snapshots
Feel free to contribute or share your thoughts and ideas!
GitHub: http://github.com/DerFlash/BiomeEdit
You can find snapshot builds in the Jenkins.¹
¹ Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
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Hello, is there a nether_wastes?
Thanks for the awesome plugin, works on bukkit 1.14.4.
Plz update to 1.14.4 ...
it crashed my server completely and made it lag and it did nothing
worst plugin ever
In reply to daryldixon900:
Hello. Would you like update this plugin?
@jettrainz
Yeah I think it doesn't recognize WG6... But it works for me using the old version.
I'm looking for a way to automatically select a biome as a Regios (or similar plugin) region. Would this, possible along with WorldEdit, assist me in doing that?
Hello!
There seems to be a glitch with your plugin and recognizing WorldEdit.
I tried "/biome set ICE_PLAINS WE" after I had selected my WorldEdit region, and it said I needed to install WorldEdit.
Same thing happened with WorldGuard. I typed "/biome set ICE_PLAINS WG spawn" and it said it couldn't find a region with that name.
Please fix this soon!
I thought it generates new biome not only rename :P This is not what I need.
remake it for the newest version and that would be great.
Love this.... can even give a single tree type its own biome...
Do any of these versions work with 1.6.4?
I have a Technic pack server (MCPC+) with ExtrabiomesXL installed. I'd love to do some tweaking to correct spawn tables.
BiomeEdit can regen only biomeinfo(no chunks) from original seed? If not, how i can make this?
Make my server crash when I try the /biome info command
How use this mod to change 1 biome to 2 if the 2 name consists of two words
ex: /biome set Forested Hills REPLACE
dont wot'k
@Zofc: So how do you change your Biome's back to the originals when you change them all to make them snow?
@Zofc
It works.... why dont you just test this :S
I too would like to know if this still works on 1.7.2 dev builds. Last year I made the world snow for the winter holidays and I would like to do so again.
@Hangar If we don't hear a response before Friday (20DEC13) then I will test it on my server personally and report back to you.
Anyone know if this still works on 1.7.2 dev builds?