/regen reverting back to old biome #5


  • Defect
  • Started
Open
Assigned to _ForgeUser8230938
  • _ForgeUser8365106 created this issue Mar 14, 2012

    1. Select area with world edit
    2. Use [/biome set-selection name]
    3. Use [/biome get] . . New biome shows correctly!
    4. Use [//regen] to try to set new blocks
    5. No new blocks, and [/biome get] shows the old biome again.

    I have tried with mushroom island, taiga, jungle, extreme hills, and desert with regions ranging from 1 chunk to over 300,000 blocks.

    CB#2060
    Biomed v0.3

    Nothing shown in console at all.

    **EDIT: This has been clarified on the overview page. Thank you.**

  • _ForgeUser8365106 added the tags New Defect Mar 14, 2012
  • _ForgeUser8520229 posted a comment Mar 18, 2012

    Having the same issue.

  • _ForgeUser8230938 removed a tag New Mar 19, 2012
  • _ForgeUser8230938 added a tag Verified Mar 19, 2012
  • _ForgeUser8230938 closed issue Mar 19, 2012
  • _ForgeUser8230938 removed a tag Verified Mar 19, 2012
  • _ForgeUser8230938 added a tag Started Mar 19, 2012
  • _ForgeUser8230938 reopened issue Mar 19, 2012
  • _ForgeUser8230938 posted a comment Mar 19, 2012

    This is a known complication of the 1.2 update. A fix is planned, but not yet implemented. For now, I have attempted to make this more clear on the project main page.

    A new build will be uploaded as soon as it's ready, so check back regularly for updates.

  • _ForgeUser8365106 posted a comment Mar 19, 2012

    @dannytix: Go

    Thank you for the main page update :)

  • _ForgeUser8365106 edited description Mar 19, 2012
  • _ForgeUser8365106 posted a comment Mar 19, 2012

    EDIT: Main page updated to reflect this issue. Thank you.


    Edited Mar 19, 2012
  • _ForgeUser8365106 edited description Mar 19, 2012
  • _ForgeUser8230938 posted a comment Mar 22, 2012

    Small update: Biomed v0.4 will now regenerate sections as the global biome, if set. Still working on the rest, though...


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