Biome Generator

Generate natural biomes of your choice within a selection. Supports: [PlotSquared, WorldEdit, PlotMe] Biome Generator Logo

OVERVIEW

BiomeGenerator is capable of generating natural terrain of a specific biome within a selection. The generation takes place one chunk at a time so that your server can still operate during the process.

BiomeGenerator currently is compiled for craftbukkit 1_7_R4, if you have an older/newer version of craftbukkit, please let me know and I'll try to make a version supporting it.

SUPPORTED PLUGINS

PlotSquared
Command/plots generatebiome <biome>
Alias/plots gb<biome>
Permissionsplots.generatebiome, plots.generatebiome.<biome>
WorldEdit
Command//biomegen <biome> [height] [seed]
Seed usageUse a worldname (e.g. "world") as the seed to use the same seed as that world
Supports maskingTRUE
Default height64
Permissionsworldedit.biome.generate
PlotMe
Command/plotme generatebiome <biome>
Alias/plotme gb<biome>
Permissionsplotme.generatebiome, plotme.generatebiome.<biome>

CONFIGURATION

All configuration can be done through the config.yml

NodeDescription
versionThe plugin version (not configurable)
base-generation-off-worldLeave it blank unless unless you want to use the generator of another world to create the biomes. (Use this if oceans are generating)
ticks-per-chunkThe interval between generating new chunks (20 ticks = 1 second)
populator-inset- As population happens on a per chunk basis, population can occur somewhat outside the selection.
- A value of 0 will populate any chunk if even part of it is in the selection
- A value of 15 will only populate a chunk if it's entirely in the selection
- Choose a value in between if you are comfortable with a tiny amount of spread.

API

Imports:

com.empcraft.biomes.BiomeGenerator;
com.empcraft.biomes.BiomeSelection;


Generating within a selection:

BiomeGenerator generator = new BiomeGenerator(Biome biome, long seed);
BiomeSelection selection = new BiomeSelection(World world, Location pos1, Location pos2, int height);
generator.generate(BiomeSelection selection, Player player);


Notes: - Only one biome generation task can take place at a time.
- generator.generate(...) will return false if a generation cannot take place
- use "null" for the player if you do not want to receive any messages

IMAGES

Demo image


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