BetonQuest
BetonQuest is advanced and powerful quests plugin. It offers RPG-style conversations with NPCs and a very flexible quest system. Instead of being limited to creating "quest" objects with taking requirements and rewards upon completion, BetonQuest allows you to freely define what should happen (events), if it should happen (conditions) and what needs to be done for it to happen (objectives). Your quests don't have to look like "kill, bring, get reward": you can create multi-threaded stories, narrated with NPC conversations, with multiple endings affecting the player's gameplay in many ways.
@Co0sh
So another option is using JavaSwing to make program in plugin (like in MyPet) with this creator. Of course it's lot of work so I don't drive on.
@wiedzmin137
I know that one, it uses Bukkit Conversation API. It was pretty nice but only for creating closed structure objects. In BetonQuest you create network of everything. Later on you would have hundreds of conditions and events, many of them widely used in many places around the network. Listing them in Minecraft chat would be impossible. And there are conversations, where you can have a lot of pointers and texts. It can't be displayed all at once (it would take even more space than listing conditions) and without that you would quickly get lost, believe me. Not mentioning lack of ctrl+f option. Try to create one quest in this plugin and you will understand.
@Co0sh
For command builder, best would be like from Quests plugin. I wasn't hard and complicated, fast and very comfortable.
@wiedzmin137
API is not documented yet but I'll do this soon. The same with pictures, I just need some time. Thanks for feedback ^^
Właśnie jak przeglądałem pluginy RPG zauważyłem NPGuys, ale brakowało mi w nim bardziej zaawansowanych funkcji. Dlatego napisałem od zera BetonQuest.
This plugin looks very powerful - expandable API and good construction with interesting features is what Bukkit community needed. You should add more pictures for main page. For new features which you can add:
Poza tym to zadziwiające, że Polacy stworzyli już drugi dobry plugin (1 - NPGuys) na zaawansowane misje.
@dreamrdawn
Well, I don't know if it works on Cauldron, I was writing it against Spigot 1.7.5 because I run the server on this engine. I'm going to release version with UUID support for 1.7.10 and then I can look into other engines as well.
This is wonderful! I really like your new approach to in-game quests. I think this will blend smoother for the players. They will discover quests by playing the game. I have a Cauldron server, I preparing to open. Does your plugin work with Cauldron? Also, I am using MC 1.7.10. Will you be updating to 1.7.9 or 1.7.10? I have found most 1.7.9 plugins work fine with 1.7.10 Cauldron. Thanks, Dreamrdawn