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  • Uploaded
    Mar 7, 2013
  • Size
    678.06 KB
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Supported Bukkit Versions

  • 1.4.7
  • 1.4.6
  • 1.2.5

Changelog Fixes:

  • Fix for WorldGuard pasting when useInventory is true
  • Fix for people in the queue clicking on the READY block(iron by default)
  • Several other minor fixes

I changed the way that matchEnableForceStart works to be hopefully more intuitive.

You can now set a minimum and a maximum number of players needed to join.... for example

    nTeams: 2
    teamSize: 3-5
This will make it so the match will not start until at least 6 people join, but will try to wait for 10 people to join before starting. (determined by the matchForceStartTime)