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  • Uploaded
    Feb 19, 2013
  • Size
    687.17 KB
  • Downloads
  • MD5

Supported Bukkit Versions

  • 1.4.7
  • 1.4.6
  • 1.2.5

Changelog Fixes:

  • Fix for withinDistance
  • Fix for forcestart
  • Fix for new Victory Conditions for extension plugins

I changed the way that matchEnableForceStart works to be hopefully more intuitive.

You can now set a minimum and a maximum number of players needed to join.... for example

    nTeams: 2
    teamSize: 3-5
This will make it so the match will not start until at least 6 people join, but will try to wait for 10 people to join before starting. (determined by the matchForceStartTime)