BattleArena_v3.7.9.4.2
Details
-
FilenameBattleArena.jar
-
Uploaded by
-
UploadedJan 17, 2013
-
Size957.29 KB
-
Downloads2,831
-
MD546e85eaa11f757f2c817258761b66455
Supported Bukkit Versions
- 1.4.6
- 1.2.5
Changelog
3.7.9.4: New Features:
- when the option matchTime: is set to -1, matches will last forever until a victory/loss
- victoryCondition: nLives , now works.. needs an additional parameter nLives: <number of lives>
- new config variable to toggle BattleTracker messages during matches
- /<type> status : now reports leaderboard when appropriate
- All matches/events are now interchangeable based on config options
- Auto update now works for Windows as well as *NIX systems.
- Players now only 15 seconds to respawn before they are considered "out" of the match.
- Prevents people from dying then never respawning to force the entire match length
- new API registration function that allows match/event to be handled in config
- new API feature. BukkitEvent priority can now be specified in @MatchEventHandlers
- new API feature, Extension plugins can now be auto updated based on the config option "autoUpdate:", specified in the extensions "config.yml"
Fixes:
- Fixed saving for multiple arena types in extension plugins(like spleef/espleef)
- Fixes /f command not being respected for factions
I changed the way that matchEnableForceStart works to be hopefully more intuitive.
You can now set a minimum and a maximum number of players needed to join.... for example
nTeams: 2
teamSize: 3-5
This will make it so the match will not start until at least 6 people join, but will try to wait for 10 people to join before starting. (determined by the matchForceStartTime)