BackFromTheDead
The Ultimate DayZ Plugin
Quick Summary
- An all in one zombie customization and control suite!
- Customize Zombie damage, health, and speed
- Zombies can spawn in configurable packs
- A fully featured DayZ gamemode replica!
- Adds many features of the popular game DayZ to Minecraft!
- A stat tracking system
- Track a variety of stats
- Easily view stats using TabAPI!
- Tracks a variety of per user stats!
- For a full feature list scroll down!
- Make a zombie spawn when a player dies! The zombie can have configurable equipment!
- Currently at around 5000 lines of code
Core Features
- Spawns a zombie when a player dies
- Set when the zombie will spawn!
- Spawn in PVP - The zombie will spawn only when a player is killed by another player
- Spawn in PVZ - The zombie will spawn only when a player is killed by a zombie
- Spawn on Death - The zombie will spawn whenever a player dies (Overrides previous two)
- Customizable Equipment! - Configure the equipment the zombie will spawn with
- Get equipment from the player who died
- Get equipment from the configuration file
- Stop a player from dropping their inventory upon death. Instead, the zombie get's the player's inventory and must be killed in order for the player to retrieve it!
- Stop zombie players from burning in the daylight!
- Player zombies drop can drop the player's skull!
- Multiworld support! - Set what worlds the plugin is enabled in!
- Permissions support! - Only users with a specific permission will spawn zombies!
- In-Game commands! - All config values are editable from in game using commands!
- Custom Blood Particle Effects - Ability to activate blood particle effects!
Have an idea for the plugin you don't see here? Feel free to comment and I'll see about adding your suggestion to the next update!
Advanced Zombie Control Suite Features
- Complete zombie customization suite!
- Customize zombie health!
- Customize zombie speed!
- Customize zombie damage!
- Stop zombies from burning in daylight!
- Set zombies to spawn in packs
- Configurable Sizes
- Configurable zombie sub-types (Regular, Child, Giant)
- Pack spawn chance
- Choose whether to apply modifications to all zombies or just to player made zombies!
- Choose whether the only mob allowed to spawn in the world is a zombie!
- Multiworld support!
- Ability to allow Zombie Giant and Zombie Children
- Ability to set it to always night
- Increase zombie spawn density
- Customizable drops
- Different drop tables per type of zombie(giant/normal/child)
- Support for data values
- Support for per-item drop chances
- Zombie populator
- Periodically spawns zombies around players to increase the challenge of the game
Complete DayZ Gamemode Suite Features
- Adds Thirst to the game! (Shown by experience number)
- Adds detection bar and zombie awareness to the game! (Shown by experience bar)
- Shows how likely zombies are to target you
- Adds blood levels to the game!
- Brings back the blood mechanics unique to DayZ
- Adds bleeding to the game!
- Taking damages gives you a configurable chance to start bleeding!
- Unique DayZ healing mechanics!
- Adds blood transfusion to the game!
- Custom blood bottle item!
- Adds bandages to game!
- Custom bandage item!
- Adds blood transfusion to the game!
- Adds randomly generated loot chests!
- Allow your users to explore the map finding random loot chests adding to that DayZ survival vibe!
- Stop players from healing from food!
- Backs up the DayZ healing mechanics by disabling the Vanilla Minecraft methods of healing
- Ender grenades!
- Customizable damage, range, and fire!
- Custom recipe that allows normal ender pearls to maintain their functionality!
- Custom tags! (NEED TagAPI)
- Allows you to customize the tag over a players head!
- Custom "boost" item!
- Allows for temporary health gain, speed boost, damage boost, and jump boost!
- Completely configurable item that allows your users to get a temporary boost in a scrape!
- Custom recipe
- Custom "Backpack" item
- Portable inventory container
- Can be accessed via command or via item(configurable)
- Custom permission node
- Custom recipe
- Configurable starter kit!
- Set up a list of items to give to players when they first join or die!
- Supports all item ids and enchantments
- Custom spawn system
- Adds a random spawn system to the game
- Can be accessed via command or activate automatically (configurable)
- Can add any number of spawning points!
- Completely customizable!
Have a question about this part of the plugin? Check out the DayZ Gamemode Module FAQ!
Upcoming Features in 0.9.7
- Automatically restocking chests
- Functionality for specific spawn points
- Additional stats
- Clan support
- Anything you suggest below in the comments!
Commands
- /bftd - Root command of the plugin
- For ops or users with the backfromthedead.admin permissions it will display a command list
- /bftd help - Displays plugin version
- /bftd thirst - Displays the users current thirst level (Requires backfromthedead.dayz)
- /bftd reload - Reloads the configuration file (Requires backfromthedead.admin)
- /bftd set <param> <param> - Allows for editing of config values in game (Requires backfromthedead.admin)
- /bftd params - Displays a list of the parameters availible for /bftd set (Requires backfromthedead.admin)
- /bftd addworld <core/dayz> <worldname> - Adds the given world to the list of enabled worlds (Requires backfromthedead.admin)
- /bftd setEquip <EquipType> <EquipID> - Sets the equipment the zombie will spawn with if get-equip-from-player is false (Requires backfromthedead.admin)
- /bftd thirst [player] - Displays the specified users current thirst level (Requires backfromthedead.admin)
- /bftd sethealth <player> <hearts> (Requires backfromthedead.admin)
- /bftd setthirst <player> <thirst> (Requires backfromthedead.admin)
- /bftd stats <stat> [player] (Requires backfromthedead.dayz to view your own stats and backfromthedead.admin to view other peoples stats)
- /bftd stats leaderboard <stat> <#> - Returns a leaderboard of the size specified of the stat specified
- /bftd tab - (Requires TabAPI) - Toggles the custom statistics tab display!
- /bftd setspawn - Adds a spawn point to the random spawn point list
- /bftd spawn - Teleports player to a random spawn point if spawn type is set to command based.
Permissions
- backfromthedead.spawn - Allows zombie to spawn after player's death
- backfromthedead.dayz - Allows access to unique dayz commands
- backfromthedead.backpack - Allows access to the Backpack in the DayZ module
- backfromthedead.admin - Allows access to the /bftd sub commands
Installation
- Download latest .jar file
- Shut down your server
- Place the .jar into your servers "/plugins" folder
- Start your server back up
- The config file should have generated, edit away!
- Reload the config file with /bftd reload!
- Set up permissions
- Have fun!
Configuration File
Check out the link below for a full list of configuration file options and their functions!
Note: This may not be updated
Problems? Suggestions?
If you have any suggestions or problems with the plugin, file a ticket HERE
Donations
If you enjoyed the plugin, feel free to donate using the link at the top right of the page! Or simply send your donations to [email protected]
Player zombies are not dropping equipped armor on my server, would anyone happen to know why?
when the console spams 30 times a min severe error it is an error. Regardless if it it caused by a conflict. And I have tried everything I can think of with citizens I only by chance found that epic bosses re coded was causing some of the issues, I say some cause I still have other "errors=conflicts" I am fighting to get this to work right. The pathfinding error was no longer there when I removed all but zombies and some other crap with config.
I am sure epic bosses in and of itself has nothing to do with arrows, but the bosses use arrows and the arrow use get passed around the threads and that was one of the "conflicts" but not the only one. I really want this working conflict free and am doing by best to find all issues one at a time. It does not help I am not a coder by far, nor even intelligent.
Conflicts are not the same as errors. But conflicts still eat up CPU somewhat when the console spams them conflict messages. (in my case it does, it causes some server lag when it happens.)
epic boss recoded has nothing to do with arrows.......because i have epic boss recoded and citizens and the only conflicts are that NPC's arent LivingEntitys.
Yay that craftbukkit beta
My server is a LIE without this plugin D: What's the news deApollo? I happen to run citizens (important) and Epic Boss recoded (also important), which antichip deemed causes of conflicts
OK I hope this helps you guys, I spent a long time pulling pugins one at a time to come up with the resolution to one of my issues. Remove EPIC BOSSES RE-CODED. That got me by one hurdle, I was so estatic that arrows would now function I flipped out.
I got my config set-up again enabled the day-z controller and now it is fighting with citizens 2.
@lvlercenary
I have the same error, I never commented about it before but im starting to suspect that it might be lagging my server when I get spammed with this one. No other plugins handle like BFTD and Im hoping for an update soon!
I dont like that zombies spawn right on top of you when youre out exploring lol they should spawn further away from a player so it adds realism, and subtracts complaints :P
thought I had issues worked out, nope
http://pastebin.com/cNasMCtd
http://pastebin.com/5AbguKvG
Playerevent fail?
Hi, I posted a ticket, I thought I had the issue resolved, making npc on playerlist and a few other things, well NO. I took citizens out all together, and still I get the error below. I have started removing plugins to find the issue, But I have alot of them and well, it could be a long road, any sugestions?
10:18:08 PM [SEVERE] Could not pass event EntityTargetLivingEntityEvent to BackFromTheDead v0.9.5.0 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_5_R3.event.CraftEventFactory.callEntityTargetLivingEvent(CraftEventFactory.java:529) at net.minecraft.server.v1_5_R3.PathfinderGoalTarget.a(PathfinderGoalTarget.java:122) at net.minecraft.server.v1_5_R3.PathfinderGoalNearestAttackableTarget.a(SourceFile:54) at net.minecraft.server.v1_5_R3.PathfinderGoalSelector.a(PathfinderGoalSelector.java:66) at net.minecraft.server.v1_5_R3.EntityLiving.bo(EntityLiving.java:1505) at net.minecraft.server.v1_5_R3.EntityLiving.c(EntityLiving.java:1299) at net.minecraft.server.v1_5_R3.EntityMonster.c(EntityMonster.java:20) at net.minecraft.server.v1_5_R3.EntityZombie.c(EntityZombie.java:117) at net.minecraft.server.v1_5_R3.EntityLiving.l_(EntityLiving.java:526) at net.minecraft.server.v1_5_R3.EntityMonster.l_(EntityMonster.java:24) at net.minecraft.server.v1_5_R3.EntityZombie.l_(EntityZombie.java:136) at net.minecraft.server.v1_5_R3.World.entityJoinedWorld(World.java:1355) at net.minecraft.server.v1_5_R3.WorldServer.entityJoinedWorld(WorldServer.java:614) at net.minecraft.server.v1_5_R3.World.playerJoinedWorld(World.java:1336) at net.minecraft.server.v1_5_R3.World.tickEntities(World.java:1224) at net.minecraft.server.v1_5_R3.WorldServer.tickEntities(WorldServer.java:480) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:563) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ClassCastException: org.bukkit.event.entity.EntityTargetLivingEntityEvent cannot be cast to org.bukkit.entity.Zombie at me.apollo.backfromthedead.backfromthedeadzombiecontrol.ZombieController.doMaintainStats(ZombieController.java:255) at me.apollo.backfromthedead.backfromthedeadzombiecontrol.ZombieController.maintainStatsTarget(ZombieController.java:241) at sun.reflect.GeneratedMethodAccessor170.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
8:48:15 AM CONSOLE: [SEVERE] Could not pass event PlayerTeleportEvent to BackFromTheDead v0.9.5.0!
this keeps spamming my console, along with
9:20:42 PM CONSOLE: [SEVERE] Could not pass event EntityTargetLivingEntityEvent to BackFromTheDead v0.9.5.0
The super speed baby zombies was a MC 1.6.1 bug, its been fixed for 1.6.2
9:20:42 PM CONSOLE: [SEVERE] Could not pass event EntityTargetLivingEntityEvent to BackFromTheDead v0.9.5.0
Does anyone know how to make it so the zombies drop player loot when they die or tell me if you can do it
I noticed that zombies eat your inventory instead of dropping it if you kill your zombie. Worked on 1.5, no work on 1.6 :D
Please update to 1.6.
Hey - Enjoy the plugin. I am using it in conjunction with a bunch of other mods/plugins, and I am having an issue.
I have disabled Bleeding in the Dayz config, but I am still not seeing healing except when items are eaten from the 'blood-food-list'. Is there a way to re-enable vanilla healing? Or did I miss a 'disable' somewhere?
So I've run into a few issues (both happen in 1.5.2 and 1.6 for me,) Zombies burn during the day, grenades, and sugar also do not work. Build: 0.9.5
@RonHutchCraft
Haha that would be inconvenient! Great thing I have Towny that removes hostiles :D