BackFromTheDead
The Ultimate DayZ Plugin
Quick Summary
- An all in one zombie customization and control suite!
- Customize Zombie damage, health, and speed
- Zombies can spawn in configurable packs
- A fully featured DayZ gamemode replica!
- Adds many features of the popular game DayZ to Minecraft!
- A stat tracking system
- Track a variety of stats
- Easily view stats using TabAPI!
- Tracks a variety of per user stats!
- For a full feature list scroll down!
- Make a zombie spawn when a player dies! The zombie can have configurable equipment!
- Currently at around 5000 lines of code
Core Features
- Spawns a zombie when a player dies
- Set when the zombie will spawn!
- Spawn in PVP - The zombie will spawn only when a player is killed by another player
- Spawn in PVZ - The zombie will spawn only when a player is killed by a zombie
- Spawn on Death - The zombie will spawn whenever a player dies (Overrides previous two)
- Customizable Equipment! - Configure the equipment the zombie will spawn with
- Get equipment from the player who died
- Get equipment from the configuration file
- Stop a player from dropping their inventory upon death. Instead, the zombie get's the player's inventory and must be killed in order for the player to retrieve it!
- Stop zombie players from burning in the daylight!
- Player zombies drop can drop the player's skull!
- Multiworld support! - Set what worlds the plugin is enabled in!
- Permissions support! - Only users with a specific permission will spawn zombies!
- In-Game commands! - All config values are editable from in game using commands!
- Custom Blood Particle Effects - Ability to activate blood particle effects!
Have an idea for the plugin you don't see here? Feel free to comment and I'll see about adding your suggestion to the next update!
Advanced Zombie Control Suite Features
- Complete zombie customization suite!
- Customize zombie health!
- Customize zombie speed!
- Customize zombie damage!
- Stop zombies from burning in daylight!
- Set zombies to spawn in packs
- Configurable Sizes
- Configurable zombie sub-types (Regular, Child, Giant)
- Pack spawn chance
- Choose whether to apply modifications to all zombies or just to player made zombies!
- Choose whether the only mob allowed to spawn in the world is a zombie!
- Multiworld support!
- Ability to allow Zombie Giant and Zombie Children
- Ability to set it to always night
- Increase zombie spawn density
- Customizable drops
- Different drop tables per type of zombie(giant/normal/child)
- Support for data values
- Support for per-item drop chances
- Zombie populator
- Periodically spawns zombies around players to increase the challenge of the game
Complete DayZ Gamemode Suite Features
- Adds Thirst to the game! (Shown by experience number)
- Adds detection bar and zombie awareness to the game! (Shown by experience bar)
- Shows how likely zombies are to target you
- Adds blood levels to the game!
- Brings back the blood mechanics unique to DayZ
- Adds bleeding to the game!
- Taking damages gives you a configurable chance to start bleeding!
- Unique DayZ healing mechanics!
- Adds blood transfusion to the game!
- Custom blood bottle item!
- Adds bandages to game!
- Custom bandage item!
- Adds blood transfusion to the game!
- Adds randomly generated loot chests!
- Allow your users to explore the map finding random loot chests adding to that DayZ survival vibe!
- Stop players from healing from food!
- Backs up the DayZ healing mechanics by disabling the Vanilla Minecraft methods of healing
- Ender grenades!
- Customizable damage, range, and fire!
- Custom recipe that allows normal ender pearls to maintain their functionality!
- Custom tags! (NEED TagAPI)
- Allows you to customize the tag over a players head!
- Custom "boost" item!
- Allows for temporary health gain, speed boost, damage boost, and jump boost!
- Completely configurable item that allows your users to get a temporary boost in a scrape!
- Custom recipe
- Custom "Backpack" item
- Portable inventory container
- Can be accessed via command or via item(configurable)
- Custom permission node
- Custom recipe
- Configurable starter kit!
- Set up a list of items to give to players when they first join or die!
- Supports all item ids and enchantments
- Custom spawn system
- Adds a random spawn system to the game
- Can be accessed via command or activate automatically (configurable)
- Can add any number of spawning points!
- Completely customizable!
Have a question about this part of the plugin? Check out the DayZ Gamemode Module FAQ!
Upcoming Features in 0.9.7
- Automatically restocking chests
- Functionality for specific spawn points
- Additional stats
- Clan support
- Anything you suggest below in the comments!
Commands
- /bftd - Root command of the plugin
- For ops or users with the backfromthedead.admin permissions it will display a command list
- /bftd help - Displays plugin version
- /bftd thirst - Displays the users current thirst level (Requires backfromthedead.dayz)
- /bftd reload - Reloads the configuration file (Requires backfromthedead.admin)
- /bftd set <param> <param> - Allows for editing of config values in game (Requires backfromthedead.admin)
- /bftd params - Displays a list of the parameters availible for /bftd set (Requires backfromthedead.admin)
- /bftd addworld <core/dayz> <worldname> - Adds the given world to the list of enabled worlds (Requires backfromthedead.admin)
- /bftd setEquip <EquipType> <EquipID> - Sets the equipment the zombie will spawn with if get-equip-from-player is false (Requires backfromthedead.admin)
- /bftd thirst [player] - Displays the specified users current thirst level (Requires backfromthedead.admin)
- /bftd sethealth <player> <hearts> (Requires backfromthedead.admin)
- /bftd setthirst <player> <thirst> (Requires backfromthedead.admin)
- /bftd stats <stat> [player] (Requires backfromthedead.dayz to view your own stats and backfromthedead.admin to view other peoples stats)
- /bftd stats leaderboard <stat> <#> - Returns a leaderboard of the size specified of the stat specified
- /bftd tab - (Requires TabAPI) - Toggles the custom statistics tab display!
- /bftd setspawn - Adds a spawn point to the random spawn point list
- /bftd spawn - Teleports player to a random spawn point if spawn type is set to command based.
Permissions
- backfromthedead.spawn - Allows zombie to spawn after player's death
- backfromthedead.dayz - Allows access to unique dayz commands
- backfromthedead.backpack - Allows access to the Backpack in the DayZ module
- backfromthedead.admin - Allows access to the /bftd sub commands
Installation
- Download latest .jar file
- Shut down your server
- Place the .jar into your servers "/plugins" folder
- Start your server back up
- The config file should have generated, edit away!
- Reload the config file with /bftd reload!
- Set up permissions
- Have fun!
Configuration File
Check out the link below for a full list of configuration file options and their functions!
Note: This may not be updated
Problems? Suggestions?
If you have any suggestions or problems with the plugin, file a ticket HERE
Donations
If you enjoyed the plugin, feel free to donate using the link at the top right of the page! Or simply send your donations to [email protected]
@deApollo
Ok, ill try and pin point whats causing it now :)
@CraftySubZero
Does the bug only occur when a player has been transfused? Does it occur with everyone? Does adjusting any of the configurable blood values change the amount of health gained? Does enabling disabling bleeding have any effect?
Any information would be greatly appreciated, I'm not exactly sure what's causing this bug, and things like this are sorta hard to pin down without extra information.
@FrostEnergy
Go to subscriptions at the top of the page, and you will receive email notifications.
I'm a bit confused, How are you guys seeing these updates so quickly? xD They don't show up for download (for me) until they have been on for 20 hours. :/
@cefailed
Yes, thats what I mean :) I think it heals everyone on the server aswell, not just the player who received the transfusion (If its something to do with that anyway) Also, it doesnt give you full health. Roughly an additional 5 hearts.
@deApollo
What I think he means is after you have received a blood transfusion when ever you take damage you are periodically healed to full health. Or this is my current bug with blood bags.
@CraftySubZero
What do you mean when you say "the health is shooting up" , the blood transfusion is supposed to restore the individual it is used on to full health.
@deApollo
Hey Apollo :), I've just tried version 0.9.4.6 and it still seems to hold the health bug :( My health still seems to be shooting up, making this unusable for myself at the moment... I hope you can get this fixed soon :) If you need any sort of help testing, or anything else, just let me know. Keep up the good work.
EDIT :
still getting this using latest. file 32:
process! 2013-04-16 16:18:25 [SEVERE] Error occurred while enabling BackFromTheDead v0.9.4.4 (Is it up to date?) java.lang.NullPointerException at me.apollo.backfromthedead.backfromthedeadcore.Core.doEnable(Core.java:241) at me.apollo.backfromthedead.backfromthedeadcore.Core.onEnable(Core.java:220) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
@christianselph
It appears to be a conflict with Citizens, I attempt a fix in the next update!
@glingace
Multiverse = multiword, multiword only means it supports multiple worlds, not a specific plugin. I too am using Multiverse, that part works just fine :]
It didn't say MULTIVERSE, which is what I'm using, it said MULTIWORLD
Get this on startup
http://pastebin.com/Zqnq7Q5K
@glingace
Did you read any of the description above? All the modules already have multiworld support x_x
Maybe you should add a way to enable the plugin for one world but not for another (I'm using Multiverse)
2013-04-16 16:18:23 [INFO] [BackFromTheDead] Enabling BackFromTheDead v0.9.4.4 2013-04-16 16:18:23 [INFO] [BackFromTheDead] Your configuration file: dayz_config.yml failed the version check! Copying default file! 2013-04-16 16:18:24 [INFO] [BackFromTheDead] Autoupdating is not enabled 2013-04-16 16:18:24 [INFO] [BackFromTheDead] Zombie controller initialized! 2013-04-16 16:18:24 [INFO] [BackFromTheDead] There was an error parsing the configuration 2013-04-16 16:18:25 [INFO] [BackFromTheDead] Autoupdating is not enabled 2013-04-16 16:18:25 [INFO] [BackFromTheDead] Zombie controller initialized! 2013-04-16 16:18:25 [INFO] [BackFromTheDead] There was an error parsing the configuration 2013-04-16 16:18:25 [INFO] [BackFromTheDead] Essentials not detected, skipping loading process! 2013-04-16 16:18:25 [INFO] [BackFromTheDead] WorldGuard detected, attempting to bind! 2013-04-16 16:18:25 [INFO] [BackFromTheDead] WorldGuard bind successful! 2013-04-16 16:18:25 [INFO] [BackFromTheDead] TagAPI detected, tag modifiers enabled! 2013-04-16 16:18:25 [INFO] [BackFromTheDead] TabAPI not detected, skipping loading process! 2013-04-16 16:18:25 [INFO] [BackFromTheDead] EpicBossRecoded not detected, skipping loading process! 2013-04-16 16:18:25 [SEVERE] Error occurred while enabling BackFromTheDead v0.9.4.4 (Is it up to date?) java.lang.NullPointerException at me.apollo.backfromthedead.backfromthedeadcore.Core.doEnable(Core.java:241) at me.apollo.backfromthedead.backfromthedeadcore.Core.onEnable(Core.java:220) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
@CraftySubZero
damn world bleeding makes it unusable :(
@deApollo
Ok thank you. I appreciate that :)
EDIT : I tried your latest version earlier, v0.9.4.4. But unfortunately, I'm still receiving the same problems :( And a couple new ones xD
@CraftySubZero
I'm working on a fix right now, about the offset, the higher it is, the more or a chance a player has to bleed, to lower the chance, you need to set it to a decimal.
Few errors produced from my logs.