Error when health is set higher than 20 #19


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  • Defect
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Assigned to _ForgeUser10234625
  • _ForgeUser8553152 created this issue Mar 29, 2013

    What steps will reproduce the problem?
    1. Set giant health higher than 20 (I had it on 120) in core_config.
    2. Hit a giant.
    3. Check the server log.

    What is the expected output? What do you see instead?
    In the config, you didn't mention that there is any limit, so I didn't expect one.
    Instead it seems that there is a limit and you can only set the health to 20 or below (0-20). An error appears.

    What version of the product are you using?
    BFTD v0.9.1
    CB dev 1.5.1 #2709

    Do you have an error log of what happened?
    2013-03-28 11:18:33 [WARNING] [BackFromTheDead] Task #32 for BackFromTheDead v0.9.1 generated an exception
    java.lang.IllegalArgumentException: Health must be between 0 and 20
        at org.bukkit.craftbukkit.v1_5_R2.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:73)
        at me.apollo.backfromthedead.backfromthedeaddayz.backfromthedeadbloodtoheartstask.run(backfromthedeadbloodtoheartstask.java:38)
        at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53)
        at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344)
        at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:512)
        at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225)
        at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:476)
        at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:409)
        at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)

    Please provide any additional information below.
    The console got spammed with this error, but I guess 1 error per hit appeared.

    Also (something else, not so important), in the core_config, it says the following:
    # Player-Skulls - If this is a true the zombies head will be set to (Requires zombie-armor) (Requires get-equip-from-player)
    Player-Skulls: true

    I think I found out that you mean that the zombie head will be set to the players head who just got killed. I love that option but you forgot to finish the explanation sentece ;)

  • _ForgeUser8553152 added the tags New Defect Mar 29, 2013
  • _ForgeUser10234625 posted a comment Mar 29, 2013

    Hmm this isnt caused by the giant HP, this is caused by some kind of error that shouldnt really be happening.

    I'll have a look at the code.


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