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What steps will reproduce the problem?1. Set baby speed to 1 in the controller_config.2. Check if baby walks slower.
What is the expected output? What do you see instead?I expect the baby to walk as fast as zombie when I set it to 1.Instead the baby zombies still walk too fast.
What version of the product are you using?BFTD v0.9.1CB #2709
Do you have an error log of what happened?-
Please provide any additional information below.An additional question: is it possible to set the speed to 1.5? :)
Baby zombies run faster than normal zombies by default. The boosts should work as they should.
Oh right! When adjusting the speed, only the speed of new zombies are changed. The zombies that were already alive/spawned remain walking as fast as they did.
Also, it's not possible to make speeds like 0.5 or 1.5. It than just becomes 0 and 1. I guess it's not possible to make half speeds?
Currently this is not possible without NMS code, I may look into some NMS integration in the future although it ruins backwards compatibility.
It's not needed anymore. the boost of 1 for babys works fine for us :) And we dont want to ruin backward compatibility for something not really important!
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