Adjusting baby zombie speed does not help #18


  • Defect
  • Replied
Open
Assigned to _ForgeUser10234625
  • _ForgeUser8553152 created this issue Mar 29, 2013

    What steps will reproduce the problem?
    1. Set baby speed to 1 in the controller_config.
    2. Check if baby walks slower.

    What is the expected output? What do you see instead?
    I expect the baby to walk as fast as zombie when I set it to 1.
    Instead the baby zombies still walk too fast.

    What version of the product are you using?
    BFTD v0.9.1
    CB #2709

    Do you have an error log of what happened?
    -

    Please provide any additional information below.
    An additional question: is it possible to set the speed to 1.5? :)

  • _ForgeUser8553152 added the tags New Defect Mar 29, 2013
  • _ForgeUser8553152 edited description Mar 29, 2013
  • _ForgeUser10234625 posted a comment Mar 29, 2013

    Baby zombies run faster than normal zombies by default. The boosts should work as they should.

  • _ForgeUser10234625 removed a tag New Mar 29, 2013
  • _ForgeUser10234625 added a tag Waiting Mar 29, 2013
  • _ForgeUser8553152 posted a comment Mar 30, 2013

    Oh right!
    When adjusting the speed, only the speed of new zombies are changed.
    The zombies that were already alive/spawned remain walking as fast as they did.

    Also, it's not possible to make speeds like 0.5 or 1.5. It than just becomes 0 and 1. I guess it's not possible to make half speeds?

  • _ForgeUser8553152 removed a tag Waiting Mar 30, 2013
  • _ForgeUser8553152 added a tag Replied Mar 30, 2013
  • _ForgeUser10234625 posted a comment Mar 30, 2013

    Currently this is not possible without NMS code, I may look into some NMS integration in the future although it ruins backwards compatibility.

  • _ForgeUser8553152 posted a comment Mar 31, 2013

    It's not needed anymore. the boost of 1 for babys works fine for us :)
    And we dont want to ruin backward compatibility for something not really important!


    Edited Mar 31, 2013

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