More special items / features #16


  • Enhancment
  • Replied
Open
Assigned to _ForgeUser10234625
  • _ForgeUser6849981 created this issue Mar 23, 2013

    What is the enhancement in mind? How should it look and feel?

    More special items players could use in game:
    Snowballs - distract zombies
    Green dye - can heal zombie villagers ( http://media-mcw.cursecdn.com/4/4e/Zombie_Villager.png ) so we could trade with them
    Blue dye - can heal infection - infection cause by zombies and eating rotten flesh - same effect on player as food poisoning
    Milk - could heal nausea - nausea maybe caused by rabies - rabies caused by random spawning angry wolfes ?
    Sugar - speed boost

  • _ForgeUser6849981 added the tags New Enhancment Mar 23, 2013
  • _ForgeUser6849981 posted a comment Mar 23, 2013

    oh, and tnt when placed instant ignition

  • _ForgeUser10234625 removed a tag New Mar 29, 2013
  • _ForgeUser10234625 added a tag Waiting Mar 29, 2013
  • _ForgeUser10234625 posted a comment Mar 29, 2013
    • Snowballs - seems a reasonable idea, I may try to implement it!
    • Green dye - I don't believe there is currently a way to check if a zombie is a zombie villager, but I will have a look as this seems like a cool idea!
    • Blue dye - I may add some kind of infection mechanic in the future, it seems like there are quite a few cool things to be done with that
    • Milk - The rabies mechanic seems a little contrived, I'm not sure about it.
    • Sugar - I am already adding a configurable power boost item!
    • tnt - There are already the enderpearl grenades which I intend to do a bit more with. I don't really see how this would add anything to the experience.
  • _ForgeUser10234625 removed a tag Waiting Mar 29, 2013
  • _ForgeUser10234625 added a tag Replied Mar 29, 2013
  • _ForgeUser6849981 posted a comment Apr 1, 2013

    @tnt when your running away from zombies you can't throw a granade because it will explode to close and harm you, tnt has a delay


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