Worlds & Biomes

Guilds allows you to specify active and inactive areas for individual or all Guilds.

Worlds

On creating a new Guild the plugin intuitively adds all available Worlds from your server to the Guilds config file for you. The plugin also adds any newly created Worlds to all existing Guilds automatically. By default all Worlds are set to false. While this is the case no proficiencies or restrictions apply to that player in that World. When set to true the proficiencies and restrictions applied to the player’s guild are active if that player is also in an active Biome.

This customisable setting allows you to create Guilds that are stronger or weaker between different Worlds.

Biomes

On creating a guild the plugin intuitively adds all available Biomes from your server version of Craftbukkit. These are automatically set to false until changed by the user. While false no proficiencies or restrictions apply to that player in that Biome. When set to true the proficiencies and restrictions applied to the player’s guild are active if in an active World.

The ability to select individual active Biomes allows in depth customisation of each Guild. For instance a hot climate Guild may be stronger while in a DESERT Biome. Alternatively if all Guilds are active in all Worlds and Biomes you may set a particular Biome to false so that a hot climate Guild may be weaker while in an ICE Biome.