Traits
Traits can manipulate events in the game. For example increase or decrease a Guild’s ability to damage through MELEE or PROJECTILE and increase or decrease a Guild’s tolerance to a variety of damage causes. You may change the settings to cause a Guild to be immune to LAVA damage or more prone to MELEE damage. Traits can also increase or decrease the amount of XP received or an items efficiency / durability for a Guild.
Example Set a trait to 100 for normal, 50 for half effect or 200 for double etc.
Misc Traits - increase / decrease multipliers:
- XP - xp received by xp orbs
Attack Traits - increase / decrease damage dealt:
- MELEE - damage dealt by fist or item in hand
- PROJECTILE - damage dealt by thrown item or arrow
Defence Traits - increase / decrease damage received:
- MELEE - damage received by fist or item in hand
- PROJECTILE - damage received by thrown item or arrow
- FALL - damage received by falling more than 3 blocks
- SUFFOCATION - damage received when covered by blocks
- CONTACT - damage received by cactus
- FIRE - damage received by fire and fire ticks
- LAVA - damage received when in contact with lava
- DROWNING - damage received when under water (no oxygen left)
- EXPLOSION - damage received by any explosions
- LIGHTNING - damage received when struck by lightning
- STARVATION - damage received by starvation
- POISON - damage received by poison ticks
- MAGIC - damage received by hit by a damage potion
- WITHER - not yet defined by bukkit