ProficiencyTypes
Proficiencies come in many different types. Every ProficiencyType has an Active setting where it will only take effect if set to true! ProficiencyType can also have their own unique settings.
Proficiency Setting | Input | Description |
---|---|---|
Active | Boolean (true/false) | If the ProficiencyType is active or not |
Power | Double (number) | How powerful the ProficiencyType is |
CoolDown | Long (number) | How long until the ProficiencyType is active again |
Ticks | Integer (number) | How long the ProficiencyType effect lasts for |
Minimum | Integer (number) | Minimum setting of ProficiencyType |
Maximum | Integer (number) | Maximum setting of ProficiencyType |
So far only ALTITUDE requires the Minimum & Maximum settings to control the minimum and maximum height a player can be within before taking damage.
All of the Proficiency Types are listed below with description and available settings...
ProficiencyType | Description | Settings |
---|---|---|
ATTACK_MELEE | increase / decrease damage dealt by fist or item in hand | Active Power |
ATTACK_PROJECTILE | increase / decrease damage dealt by thrown item or arrow | Active Power |
DEFENSE_MELEE | increase / decrease damage received by fist or item in hand | Active Power |
DEFENSE_PROJECTILE | increase / decrease damage received by thrown item or arrow | Active Power |
DEFENSE_FALL | increase / decrease damage received by falling more than 3 blocks | Active Power |
DEFENSE_SUFFOCATION | increase / decrease damage received when covered by blocks | Active Power |
DEFENSE_CONTACT | increase / decrease damage received by cactus | Active Power |
DEFENSE_FIRE | increase / decrease damage received by fire and fire ticks | Active Power |
DEFENSE_LAVA | increase / decrease damage received when in contact with lava | Active Power |
DEFENSE_DROWNING | increase / decrease damage received when under water (no oxygen left) | Active Power |
DEFENSE_EXPLOSION | increase / decrease damage received by any explosions | Active Power |
DEFENSE_LIGHTNING | increase / decrease damage received when struck by lightning | Active Power |
DEFENSE_STARVATION | increase / decrease damage received by starvation | Active Power |
DEFENSE_POISON | increase / decrease damage received by poison ticks | Active Power |
DEFENSE_MAGIC | increase / decrease damage received when hit by a damage potion | Active Power |
DEFENSE_WITHER | increase / decrease damage received when (not yet defined by bukkit) | Active Power |
XP_MULTIPLIER | increase / decrease xp orb multiplier | Active Power |
TOOL_DURABILITY | increase / decrease tool durability when mining | Active Power |
REFLECT | damage anyone to damages player (damage customisable) | Active Power CoolDown |
EXPLODEDEATH | player explodes on death (like a creeper) | Active Power |
INSTA_MINE | instantly breaks blocks (that require pickaxe) with a pickaxe | Active CoolDown Ticks |
INSTA_DIG | instantly breaks blocks (that require shovel) with a shovel | Active CoolDown Ticks |
INSTA_SHEAR | instantly breaks blocks (that require shears) with a shears | Active CoolDown Ticks |
INSTA_AXE | instantly breaks blocks (that require axe) with a axe | Active CoolDown Ticks |
POISONBLADE | poisons player if you use sword | Active CoolDown Ticks |
FIREBLADE | set entity/player on fire if if you use sword | Active CoolDown Ticks |
FIREPUNCH | sets player on fire when punched without item | Active CoolDown Ticks |
FIREARROW | set entity/player on fire if hit with arrow | Active CoolDown Ticks |
LIGHTNINGARROW | strikes lightning where arrow | Active CoolDown |
EXPLOSIVEARROW | explodes where arrow lands | Active Power CoolDown |
POISONARROW | poisons entity/player if hit with arrow | Active CoolDown Ticks |
TPARROW | tp player to where arrow lands (great for damaging and following up with surprise melee) | Active CoolDown |
BLINDNESSARROW | blinds player if hit with arrow | Active CoolDown Ticks |
CONFUSIONARROW | confuses player if hit with arrow | Active CoolDown Ticks |
STRAIGHTARROW | arrow fires faster and straighter | Active CoolDown |
ZOMBIEARROW | spawn zombie on arrow hit location | Active CoolDown |
MOBARROW | nearby mobs target player if arrow hits player | Active CoolDown |
PEACEKEEPER | disabled damage to and from other players | Active |
KNOCKBACK | knocks target back when right clicked | Active Power CoolDown |
MOBTARGET | mobs do not target you unless provoked | Active CoolDown |
FLIGHT | allow player to fly when sneaking | Active Power |
HIGHJUMP | allow player to jump higher | Active Power |
SUNLIGHT | damage player in sunlight | Active Power |
MOONLIGHT | damage player in moonlight | Active Power |
STORM | damage player in storm | Active Power |
WATERDAMAGE | damage player in water | Active Power |
LANDDAMAGE | damage player on land | Active Power |
RECOVERHEALTH | allow player to regain health naturally | Active |
RECOVERITEMS | auto regain items on death | Active |
RECOVEREXP | auto regain xp on death | Active |
INVISIBLE | invisible to other players when sneaking unless they have ProficiencyType SEE_INVISIBLE | Active Power CoolDown |
ALTITUDE | damage player if above and/or below a certain height | Active Power Minimum Maximum |
SWIMMER | hop across the top of stationary water at speed | Active Power |
SPEED | adds PotionEffect SPEED to player when they move | Active Power |
MAX_HEALTH | set maximum health a player can have in active guild world | Active Power |
OXYGEN | adds PotionEffect WATER_BREATHING to player when they move underwater | Active Power |
SEE_INVISIBLE | allows player to see invisible players | Active |
DISABLE_GUILD_IN_SUNLIGHT | disables players guild in sunlight | Active |
DISABLE_GUILD_IN_MOONLIGHT | disables players guild in moonlight | Active |
DISABLE_GUILD_INDOORS | disables players guild indoors or in caves | Active |
Notes:
When using DISABLE_GUILD_IN_SUNLIGHT, DISABLE_GUILD_IN_MOONLIGHT or DISABLE_GUILD_INDOORS item restrictions still work as does max health, guilds protection barrier and friendly fire settings.