AutoSaveWorld
AutoSaveWorld - multifunctional plugin that can save, backup, purge, restart the minecraft server, reload plugins and much more.
AutoSaveWorld will work on any bukkit/spigot/mcpc+/cauldron build starting from version 1.2.5-R5.0
Version: 4.14.2
Features:
Note: all feautures except autosave are disabled by default.
- Performs a world and players data saves (similar to save-all in console)
- Performs a world backups({server folder}/backups/)
- Performs some plugins data purge
- Performs autorestart at a defined time
- Performs restart at server crash
- Executes console commands defined in config automatically
- Warning messages
- Multi-World Support
- Configurable messages
- Option to disable broadcast message
Documentation:
Note: Configuration can only be reloaded by built-in commands
AutoSaveWorld have many features:
1)AutoSave - saves your worlds and player inventory.
AutoSave documentation page
2)AutoBackup - backups your worlds
AutoBackup documentation page
3)AutoPurge - purges some plugins data
AutoPurge documentation page
4)AutoRestart - restarts server at a defined time
AutoRestart documentation page
5)CrashRestart - restarts server if it crashes
CrashRestart documentation page
6)AutoConsoleCommand - automatically executes console commands
AutoConsoleCommand documentation page
7)WorldRegen - starts server with a fresh map but preserves some plugins territory claims
WorldRegen documentation page
8)PluginManager - load, unload, reload plugins using commands
PluginManager documentation page
Messages config explanation:
Messages configuration
Additional commands:
/asw help #displays help for all comands Permission:autosaveworld.help
/asw reload #reloads config.yml and configmsg.ymlPermission:autosaveworld.reload
/asw reloadconfig #reloads config.yml Permission:autosaveworld.reloadconfig
/asw reloadmsg #reloads configmsg.yml Permission:autosaveworld.reloadmsg
/asw version #displays AutoSaveWorld version Permission:autosaveworld.version
/asw info #displays AutoSaveWorld info Permission:autosaveworld.info
Note:All commands work if you are OP, console or have permission.
Note:Config can only be reloaded using config reload commands.
Dev builds and Source code
Develompent builds: jenkins
Source code: GitHub
No Matter if Broadcast in the Save Section is true or false. It is Broadcasting. Is this a bug?
11/10
I love this plugin! Somehow it can handle lock files better than other plugins, I like the customizability, it's no big hit on performance and a lot of other stuff that's nice.
I'd still like to see a few things though!
A system that enables you to save 1 backup per day on the long term, while keeping the backup of the last X hours. That way I can have short term and long term backups.
Also a way to disable backupping if nobody is on the server.
An upload speed limit for the cloud backup options.
I'll try and see if I can findthe time to make a good implementation of these things myself seeing that the project is open source.
I also had a question about the messages, are there more parameters than {seconds}? I was just curious
Hello and can someone help me everytime my server auto restarts it just keeps saying "The process tried to write to a nonexistent pipe" can anyone help?
how to use the backup by using googledrive?
can give me some help?
I wanna run backup process automatically when server stop.
The Documentation links appear to be broken
Looking also documentation. I found some https://dev.bukkit.org/projects/autosaveworld/pages/auto-backup-documentation-page but still not everything.
E.g. if world gets corrupted (region) so that I have to delete region file r.3.2.mca (players login on region caused crash) is there some proper way to recover that from backups?
And is save just storing data from memory to disk / world files periodically and there is no "restore" on that for the previous state or so, only backups and for backups it is just manual work (no restore neighter)?
Hi,
CraftBukkit version git-Spigot-b4417b8-a1d3777 (MC: 1.11.2) (Implementing API version 1.11.2-R0.1-SNAPSHOT) + Autosaveworld 4.15.
On purge, worldguard regions are not purged.
The owner is purged but regions stay with no owners.
Also provide used worldguard version please.
Here is my wg version:
WorldGuard 6.2.1-SNAPSHOT;1698-c0f3171
.
can i use this on spigot 1.11.2? can there be residence support? theres free residence downloads in a link on the premium plugin page
Listed documentation contains invalid links...
Please upgrade to 1.10 Thank you very much
I need version to 1.10.2, please!!!
Java 8!!
2 things: The connection works for me with SFTP minus two things: 1.All CHILD FOLDERS are CORRUPTED Zipped when the configs show Zip being false. When setting to true, produces the same behavior. 2. For Autorestart, not sure how to format the time in the config (no examples) Help please
@MasterMithrandir Stop your server, remove usercache.json, start it again. That will help temporally, but will reappear again if you have broken villager or skull somewhere in the world.
@Shevchikden
Another error:
http://hastebin.com/lowuremoku.md
Only occurs when autosaving is set. I actually try to disable autosaving but it keeps resetting back to 900 seconds (Original value) from 0 (Attempt at disabling which only outputs worse errors) Because the enabled: false option is also reverted (Apparently invalid).
@MasterMithrandir This is a spigot watchdog printing all active threads on crash.
@Shevchikden
How about this? Is it a server error too?
http://hastebin.com/puqejevuse.md
In any case, I'm updating everything.