AuthMe
AuthMe
AuthMe prevents people, which aren't logged in, from doing stuff like placing blocks, moving, typing commands or seeing the inventory of the current player.
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join. Login Sessions make it possible that you don't have to login within a given time period.
Each command and every setting can be enabled or disabled by a easy structured config file. And if you don't prefer English or don't like my translations you can easily edit nearly every message sent by AuthMe!
Features:
- Playername spoof protection
- Protection against "Logged in from another location" messages
- Login sessions
- Editable settings & messages
- MySQL and flatfile support
- Supported hash algorithms: MD5, SHA1, SHA-256, xAuth
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
@TheOneMadHawk
http://dev.bukkit.org/server-mods/authme-reloaded/ ;) And can transfer this authme password to AuthMe Reloaded :D Grimm321
Guys, this AuthMe has been abandoned by the owner. BUT there's a new owner who (technically) "stole" the code and made an updated version. Link: http://dev.bukkit.org/server-mods/authme-reloaded/
Is it possible to transfer all the passwords and accounts from authme to xauth?
@omgwtfballs
Will that enable me to restrict certain names to specific IP addresses?
Yes.
This is a simple example
/crazyloginfilter create
/crazyloginfilter ip add 127.0.0.1
/crazyloginfilter ip whitelist true
/crazyloginfilter ip check true
finished, allows only local access (127.0.0.1) to this account
@TheOneMadHawk
Will that enable me to restrict certain names to specific IP addresses?
@omgwtfballs
you could use an additional plugin
http://dev.bukkit.org/server-mods/crazyloginfilter/
This add the possebility to you to set black/whitelisted ip/connections for each account.
just had someone bypass my admin accounts with 3 nodus clients... not sure how this works but they didn't seem to have done anything with my server, is there a way you can possibly modify this plugin so you can select certain accounts to only be accessible from one specific ip address?
@AlexHH25
buy the game. I give you a thumbs down
@AlexHH25
This Plugin is outdated
Try these ones:
AuthMe-Reloaded
CrazyLogin
Hi, This doesnt make me a config.yml or anything. I type /register it says "a internal error...." HELP ME OR I GVIE THIS A THUMBS DOWN! I NEED THIS AS I RUN A CRACKED SERVER
@d4rkwarriors
Oh thank you.
@juodas
here: http://dev.bukkit.org/server-mods/authme-reloaded/
Please update to 1.2.5 R2.0.
@TheOneMadHawk
I didn't know that about md5. it's actually my first time doing multi-language support in a project. I only know english myself, so it's never been a problem before. I'll keep it in mind, and maybe find a solution for it if need be.
I see, it's this plugin people are using http://dev.bukkit.org/server-mods/authme-reloaded/ I see they have an api on the todo list. it's up to you if you'd like to add an api to CrazyLogin. some servers might appreciate it. like I said, I don't have a need for it myself, but I'll do the work so others can have it.
@lorenzo_p
login of the WebAuctionPlus website.
have you tested java and php/web md5 with special chars?
the won't match
hook
i would use events
sends the players name and their password
mhh, i'm not sure whether i should add this,
i have to take a deep thought about that,
if I add that it will be disablable (and disabled by default)
@TheOneMadHawk
ok, that sounds good. I guess I just need a hook of some kind. not sure exactly how to do it myself, but I could probably figure it out. all I need is a function to run in my plugin when someone registers, and sends the players name and their password. it's ok with me if you want to md5 the password first before sending it to my plugin. if not, I'll md5 it myself before saving to the database. my plugin just adds or updates a row in WA_Players, which is used by the login of the WebAuctionPlus website.
mhh, i programmed and uploaded a loginplugin myself.
(which is able to use the same data as this plugin, via an class import, because some players expierincing issues asked me to add support)
if you tell me the things you need i could add an interface to my plugin providing these methods and information. Some access points may be disablable via config.
CrazyLogin
@TheOneMadHawk
ah, I see. I guess people are still using it. 200,000 downloads for the latest version. I dunno, I don't use this plugin myself. sending that command as the player would be the reverse of what I'd like it to do. I could listen for the /register command, but I think that's a messy way of doing it. trying to avoid needing to do that with my plugin.
your plugin could send a message as the player when executing your command
Is there still programming activity at this plugin?
I don't think so.
is there a way I could hook into this plugin with my own plugin? my plugin has a command to set/change a password "/wa password <apassword>" it'd be nice if there was a way I could hook into authme to create an account or change the password for web auction plus when at the same time. is this possible? is there an api for it in your plugin, or would you mind adding a hook to look for my plugin and send that information over to it?