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What steps will reproduce the problem?1. Join server2. Read - you need to login ...3. Need to /login pass
What is the expected output? What do you see instead?You have auto-loged in.
Could you implement 'something' to be able from external plugin autologin/register player?Example:- create "AuthmeLoginEvent" that plugins can 'do something'- make simple api to do that from external plugin- catch PremiumEvent - as this event is prof if that player have minecraft premium account.
I would like to be able to autologin players as they joined using premium minecraft.net accounts, and maybe only allow to register to that players - so you have online server with limited offline access.
Original ticket http://dev.bukkit.org/bukkit-plugins/xauth/tickets/33-auto-login-legal-players-using-premium-proxy/
Ticket type says "Defect" but this is actually a feature request...
This plugin is old and no longer supported. Might i suggest using http://dev.bukkit.org/bukkit-plugins/authme-reloaded/ instead??
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