AuthMe Reloaded
The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- How to import database from xAuth
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories> <repository> <id>codemc-repo</id> <url>https://repo.codemc.io/repository/maven-public/</url> </repository> </repositories> <dependencies> <dependency> <groupId>fr.xephi</groupId> <artifactId>authme</artifactId> <version>5.6.0</version> <scope>provided</scope> </dependency> </dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from http://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
Hey, can you make it compatible with 1.14 plz? It doesn't seem to work on my 1.14.4 server ;(
If not what other good plugins do you recommend me for 1.14.4?
In reply to Forge_User_52508133:
download the snapshot: https://ci.codemc.io/job/AuthMe/job/AuthMeReloaded/
Can you make a datapack or a fabric mod with this?
In reply to manuflosoyt:
I've made something similar for fabric; it's available on CurseForge:
https://www.curseforge.com/minecraft/mc-mods/simpleauth
Could you modify the number of times I can try to login before I got kicked off the server in the config? I do not know how to do it xD, my users have only 1 try
[19:41:03 WARN]: [AuthMe] Aborting initialization of AuthMe: [InjectorReflectionException]: Could not invoke method 'setup' for fr.xephi.authme.permission.PermissionsManager@542ab951
i did something, and now this is the problem
In reply to Forge_User_73018663:
Same problem, help
In reply to Forge_User_73018663:
try to use the latest dev build
Hello! I've got the following issue:
[18:16:38 WARN]: [AuthMe] Can't initialize the MySQL database: [CommunicationsException]: Communications link failure
The last packet successfully received from the server was 30 milliseconds ago. The last packet sent successfully to the server was 25 milliseconds ago.
[18:16:38 WARN]: [AuthMe] Please check your database settings in the config.yml file!
[18:16:38 WARN]: [AuthMe] Could not create data source: [CommunicationsException]: Communications link failure
Hi, im in 1.14.4 and when I activate the plugin i don't know why the command /tp and /teleport doesn't work, i would be very grateful if someone can help me
Does the latest snapshot #2385 work with 1.15.2
Hey there, im using the newest build but there is a problem, there is an option
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: true
But they never teleport back to their last location? How is this
Any chance of updating this to 1.14.4?
In reply to PhoenixDIE:
Dev builds are 100% 1.14.4 compatibile
In reply to sgdc3:
I have tried the snapshot in the dev build section. Cant seem to get it to work right on my server :(
Heres the error im getting. Server shuts right down due to my version of craftbukkit.
[05:49:45] [Server thread/WARN]: [AuthMe] You are running an unsupported server version (CraftBukkit v. git-Bukkit-3e3818b (MC: 1.14.4)). AuthMe requires Spigot 1.8.X or later!
[05:49:45] [Server thread/WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION!
[05:49:45] [Server thread/INFO]: [AuthMe] Waiting for 0 tasks to finish
[05:49:45] [Server thread/INFO]: [AuthMe] AuthMe 5.6.0-SNAPSHOT-b2382 disabled!
In reply to PhoenixDIE:
Try using Spigot instead of CraftBukkit
In reply to tomi010817:
I really dont know much about or how to use spigot. Been a bukkit guy since the start. Just started fucking around with a server again. Still love bukkit....Is there a big reason why lots have moved to spigot? I must be missing something :( Dont really want to switch
Hello all,
How can I config authme in order to permit spaces at players' nicknames?
Edited: How can I config authme in order to permit all types of characters?
Hi there,
Is there any way to enable same password as nickname?
Hi there,
I have a spigot 1.15.1 Snapshot R-0.1
When I try to put a Authme 5.4.0, I can't start the server.
Aborting initialization of AuthMe: [InjectorReflectionException]: Could not invoke method 'setup' for fr.xephi.authme.permission.PermissionsManager@6de4d298
[21:01:11] [Server thread/WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION!