AuthMe Reloaded
The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- How to import database from xAuth
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories> <repository> <id>codemc-repo</id> <url>https://repo.codemc.io/repository/maven-public/</url> </repository> </repositories> <dependencies> <dependency> <groupId>fr.xephi</groupId> <artifactId>authme</artifactId> <version>5.6.0-SNAPSHOT</version> <scope>provided</scope> </dependency> </dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from http://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
Hi, this plugin is amazing! But i have a problem... I put the plugin authme to convert the login security data to the new authme, because its better. The problem is that i put the command to convert from login security and the players when they put /login and his password, authme say password incorrect!. Sorry for my english.
Hello, the author, I used authme 5.3.2 error, unable to automatically generate configuration text, my core is Thermos 1614-58 and my world version of 1.7.10
In reply to AVG_Miu:
When I login I just can t move.i just can jump and move while flying.I deleted plugin and I still can t move.I can't destruct and place block as well.SOMEONE PLEASE HELP ME!
In reply to AloneAladin:
In reply to sgdc3:
In reply to AloneAladin:
In reply to AloneAladin:
Por favor ayúdeme, no me puedo mover una ves logueado, solo puedo volar usando el gamemode pero una ves tocó el suelo no me puedo mover, uso la versión 1.9 de spigot y también en el launcher, y la versión del plugin es la última que a salido, por favor ayúdeme se los ruego.
In reply to Juan2015omg:
In reply to Juan2015omg:
How does integrate AUTHME to XENFORO? XENFORO stores passwords and usernames in different tables. PLEASE help.
In reply to requiming:
Hello, I've a command problem!
Why i can't move when i login in or register? And i allowed unregistered users to move
please help!
In reply to TheGhostRifle:
In reply to ChillerKraft:
In reply to TheGhostRifle:
Hi,
My server moved to AuthMe recently. I am runnign a test server and attempting to integrate ingame logins with a MyBB forum login. I have successfully integrated the logins except for 1 small item. If a user registers from within the game using the plugin, the group it sets on the forum is "0" which is a limbo group number. I have set this to "2" in the configuration file as far as I can tell, and no matter what I do, it will not populate the database with this value. I began testing this in 5.2 and have attempted using the 5.3 version as well. No change was seen. Any guidance/assistance would be intensely valued.
this is my config.yml with db connection details masked:
Embed Removed: https://pastebin.com/embed_iframe/kXKvf0hK
sorry about the 2nd posting here, I tried to edit it, but was unable to.
Is there a way to command change password (/changepass) before login? Thanks.
Because I enabled bungeecord hooks and send players to the target server after they logged in and they are unable to run the /changepass command.
In reply to TheClubMC: