Armor Stand Edit
Allows players in survival to easily edit armor stand pose and attributes. I hated that there was no way to edit armor stands without using command blocks or giving players permission to use dangerous(if given to everyone) cumbersome commands. That is why I created this tool!
Features
- Easily edit armor stands with no commands
- Quick to learn
- Rotate all armorstand parts along each axis.
- Rotate the entire armorstand after it is placed.
- Open up the armorstand's inventory to place items where they wouldn't normally go. (Allows for dual wielding, banners on heads, pumpkins in had, etc.)
- Crouch+Scroll to change axis on the fly without opening the menu.
- Fine adjustment allows you to fine tune a body part's position while coarse adjustment allows you to quickly get it close to the intended position.
- Toggle show arms, invisibility, baseplate, normal/small size, and gravity.
- Move armor stands around to get them exactly where you want them.
- Copy settings of one armor stand and paste them to another.
- Survival-friendly pasting: It does not copy/paste/duplicate items unless the player is in creative mode.
- Store the copied settings in one of 9 copy slots.
- Name armor stands with name tags, just like with vanilla mobs.
- Now with colored names!
- Respects protection plugins such as Worldguard, Towny, GriefPrevention and Residence.
How to use
- Hold the editing tool in your main hand. (flint by default)
- Left/right click away from an armor stand to open menu.
- Select the labeled menu options.
- Left/Right Click the armor stand with the tool in hand to apply those options.
Tips
- Shift+scroll wheel up/down changes axis quickly
- Remeber that when rotating body parts left click rotates one direction and right clicking the armor stand rotates it the opposite way.
- Coarse adjustment rotates body parts quickly, while fine adjustment allows you fine-tune the position once it is close.
- When you copy armor stand settings, the tool automatically switches to paste mode
- Other ArmorStands getting in the way? Press the switch-items key (default F) to target a specific armorstand.
Commands
All commands are both not required and not recommended; using the editing tool is much easier than typing these commands. However, if you wish to use these commands for other plugins (eg your own chest menu GUI) you can do so.
/ase mode <mode> Sets the mode of the editing tool.
/ase axis <axis> Sets the axis used when rotating armorstand body parts
/ase adj <adjustment> Set the editing tool to rotate in large increments or small increments.
/ase slot <slot> Sets the edit tool's copy slot which will be used to either copy or paste armorstand attributes.
Permissions
asedit.basic: Allow use armorstand edit functions. If set to false it will override all other functions.
asedit.invisible: Toggle armorstand visible/invisible.
asedit.rename: Allows player to rename armorstands with nametag (use & for colored names)
Configuration
coarse: The number of rotations (and clicks) it takes to rotate a body part in a full circle using coarse adjustment. Default: 12
fine: The number of rotations to come full circle using fine adjustment. Default: 120
tool: Name of the edit tool's item Material. Default: FLINT
lang: The name of the language file to use. The file should be in plugins/ArmorStandEditor/lang/. Default: en_US.yml
sendMessagesToActionBar: If true, send most plugin messages to the action bar instead of chat. Default: true
Source
https://github.com/RypoFalem/ArmorStandEditor
Planned Features:
- Disabled slots (disable taking off armor)
- Marker switch: Make the armorstand have no hitbox
- ???? Suggest some!
We love your plugin so we decided to create a video to showcase its features!
We created a YouTube video tutorial for you, feel free to use it on your plugin info area: https://www.youtube.com/watch?v=KjF8BFG_zU4
P.S - Sorry for pronouncing your name wrong ;)
I translated this plugin into Ukrainian. File
does it work for 1.8.9 forge
This is a bukkit plugin, it will most likely work with anything that uses the bukkit API (forge does not), though I have only tested it with Spigot.
Looks like a fun plugin, gonna give this a ago :D
THANK. YOU. So helpful!! ^^
I absolutely LOVE this plugin! It's so much fun and gives yet another way to be creative! Thank you so much!
@TheFaultySponge
He is using an invisible armorstand to hold the sword. The sword isn't actually attached to the armorstand that you see; it only appears that way.
Sick Plugin Thanks!
steam323 How do you make the swords go downwards like that?
Awesome plugin.
So I thought it would be cool to show some stuff I made with your plugin. The stuff in front was the first thing I made to test it out the plugin. The stuff in the background is staying on the server. :D
EPIC!!
This looks amazing! Definitely trying it out
@rypofalem
Yah great thanks, i will try it out tomorrow!
@ZwPBerserk
New version is uploaded an awaiting approval if you are still interested. It should fix the problems with the previous versions.
Do note that I reverted back to left/right clicking with the tool instead of right/(shift + right) clicking.
This is really awesome, having load fun with it lol :D thanks
@ZwPBerserk
Thanks! I found the issue. When I changed the edit function to right click so worldguard could catch the events, I didn't realize that the event I was using doesn't fire when holding flint while the armor stand doesn't have arms. Because I only tested existing armorstands with arms before I didn't catch the issue. Thanks again for bringing this up, I am working on a fix right now, though it may take a while.
If you don't mind any user being able to edit armorstands (with left click) despite any worldguard region, you can try version 1.8-0.1.1BETA.
@rypofalem
Yeah i havent changed default settings. So im using the flint. Im also right-clicking on the armor stand with the flint. (or shift-rightclicking)
Im also in a wordguard global region without any flags enabled.
@ZwPBerserk
Are you right clicking the armor stand with the edit tool? Is the armorstand located in any sort of protection region that might prevent you from interacting with things?