v2.92

Details

  • Filename
    Armageddon.jar
  • Uploaded by
  • Uploaded
    Feb 5, 2012
  • Size
    68.47 KB
  • Downloads
    5,779
  • MD5
    3e6eeadbc3eef1c45ad711a219050138

Supported Bukkit Versions

  • CB 1.1-R3

Changelog

2.92

  • update for bukkit 1.1 R4

2.9

  • fix for molotov grenades, which now require a shooter

2.82

  • upgrade to bukkit 1.0.1 R2

2.7

  • upgraded to BaseBukkitPlugin version 2.0 which adds self-update functionality

2.6

  • upgraded to BaseBukkitPlugin version 1.9, which adds the following:
    • implemented time stamp to avoid pinging for a new version too frequently
    • enabled the collection of anonymous usage statistics

2.5

  • adapted to BaseBukkitPlugin version 1.8 - there is no need to install that jar manually anymore

2.4.2

  • refactored for changes in bukkit's configuration support

2.4.1

  • fixed silly error message when parsing configuration

2.4

  • fixed use of deprecated EntityDamageByProjectileEvent
  • added ability to turn joke grenades off
  • added feature to not yield thread from thrown spider webs and to remove them after a little while
  • removed spurious debug messages

2.3

  • fixed compatibility issue with latest CraftBukkit recommended build

2.2

  • added support for Bukkit-internal permissions
  • tested with CB1000

2.1

  • limited MoveCraft support (straight moves work, turns do not)
  • bug fix that caused NPE when clicking with redstone
  • tested with CB953

2.0

  • added support for fuse length of TNT
  • added the concept of grenades that can be both thrown and shot from cannons
  • added the concept of guns
  • renamed to Armageddon

CannonBall version history:

0.4

  • reworked the project directories and added BaseBukkitPlugin dependency

0.3

  • small bug fix
  • added explosion sound when shooting a cannon

0.2

  • added support for Permissions and GroupManager
  • fixed a bug that caused a NullPointerException in a new install

0.1

  • first release with the following functionality:
  • dispensers configured as cannons will shoot live TNT when dispensing TNT
  • cannon configuration include angle, velocity, and a fuse length (not yet implemented)
  • dispensers can be turned into cannons by left-clicking with torches or redstone dust
  • cannons can be turned into dispensers by left-clicking with redstone dust
  • the '/cb' command allows for the display and configuration of user-specific cannon settings
  • user-specific cannon settings can be applied to a dispenser or cannon by left-clicking with a torch
  • cannon settings can be displayed by left-clicking a dispenser bare-handed