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i would like to see a setting so players have to:
pass any checkpoint in order a player leaving an checkpoint out dosent make the next checkpoint count for that player, and you cant win untill you have all checkpoints in row done.
a way players have to pass all checkpoints atleast once befor they can win a player not having passed all checkpoints atleast once cant win unless he passed all checkpoints
best would be a way to show each player what checkpoint is next for him/ what checkpoint he hasent passed so far.
that way i could setup an arena where the player can freely roaming arround obstacles, having to get the quickest way from checkpoint to checkpoint/ or finding the best moving solution to pass all checkpoints in shorstest time.
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