ArchonCrates v10.0 1.7.X & 1.8.X
Details
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FilenameArchonCrates.jar
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Uploaded by
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UploadedJul 25, 2015
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Size175.07 KB
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Downloads5,864
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MD59ecb6aaf5cc78f7a29db49bb09f18864
Supported Bukkit Versions
- 1.8.1
Changelog
Change Log:
v10.0 (Release):
- Fixed a bug with spigot users
- Added an update checker (Checks on plugin enable, when oped player joins and on command)
- Added a new command "/archoncrates checkupdate"
- Added a new permission "archoncrates.checkupdate"
- Added per world support for crate opening
- Made it so you cant close the crate window if you open a crate (Until it ends)
- Made an option in the config so you can make it so players cant open a crate unless they have a key (Early versions you could open the chest)
- Added custom win messages for each key (Every key has there own win message)
- Made it so if your crate loot does not have ids it will auto set them on enable of the plugin
- Made it so if your crate ids don't match your key loot it will warn you in the console
- Added the option to change the prize scrolling sound in the config
v9.0 (Release):
- Fixed a bug which shows in some peoples console.
- Added a new feature to let mobs drop keys on death (Configurable in "mob drop.yml" file)
- Added a new key to the default "key.yml" file (Now contains keys "default" and "golden")
- Added support for data types in the crate loot (You can now make the crate display items with data types eg: God Apple "322:1")
- Added a new loot to the default "crate loot.yml" file (GodApple to show how to use the data type on display items)
- Changed/Added a lot of new code (Wil not affect how the plugin works or servers but will affect developers)
- Added support for a future feature
v8.3 [BUG FIX]:
- Fixed a bug where If you changed the crate title you could take the items from the crate.
v8.2 (Release):
- Added a command to give all the players online the amount of keys you enter and the key type you enter
- Added permission for the giveall command "archoncrates.key.all"
- Added an option for the keys so you can make it glow (Enchant glow)
- Added an option to the config so you can set what the Crate title is (default "&aCrate")
v8.1 (Release):
- Added multiple key support
- Added a command to show all the keys
- Added a permission for the keys command
- Added a new buy sign variable "<keyType>"
v8.0 (Release):
- Made it so more than 1 player can open a crate at 1 time
- Made it so the crate loot is in different file
- Added back the reload command
- Removed the reset command
- Added the permission "archoncrates.reload" and "archoncrates.info"
- Removed the permission "archoncrates.reset"
- Added a new command "/ArchonCrates info" which shows info about the plugin and some useful website links
- Added some more methods to the API and changed some of it
- Changed the code around a bit so it runs smoother and better
- Added Vault support for the Economy with the buy sign so the buy sign now works with all Economy plugins supported by Vault
- Uploaded the source code to GitHub
- Made a Javadoc for the developers
- Changed it so all the chances in the loot DONT need to add up to 100
v7.0 (Release):
- ADDED LOOT CHANCES
- ADDED CUSTOM KEY BUY SIGNS
- ADDED FULLY CUSTOM PREFIX AND MESSAGES FILE
- ADDED API FOR DEVELOPERS
- FIXED A FEW BUGS
- ADDED NEW PERMISSIONS FOR THE SIGNS
v6.1 [BUG FIX]:
- Fixed a bug where it removed more than 1 key from the players inventory if there keys where separated
v6 (Release):
- Added a new win screen (Changes all the colours to gray and waits 1.5 seconds before closing (like TheArchon))
- Added custom win sound (Set in the config)
- Added custom crate effect for when someone is opening a crate (Can be enabled/disabled in config)
- Changed the "reload" command to "reset"
- Added a reset command to change the "Crate Use" in config to true (For when it bugs and says "This crate is in use" when it is not)
- Readded Fireworks for when you win (Bug from last update disabled this)
v5 (Release):
- Added a new option to have the background of the crate to be mixed colours or a solid colour (Set in config)
- Added custom crate locations
- Added 2 new commands (/Archoncrates create & /ArchonCrates remove)
- Added 2 new permissions (archoncrates.create & archoncrates.remove
- Recoded the crate method and events so it runs smoother and is more tidy
v4 (Release):
- Made the plugin compatible with 1.8
- Made the timing for the glass and loot in the crate shorter (It is now faster)
v3.5 [BUG FIX]:
- Just change in the code to make it run smoother
v3.4 [BUG FIX]:
- Little bug fix for it not changing the "Crate Use" back to false
v3.3 [BUG FIX]:
- Fixed a bug where if 2 players opened the crate it would not give of the players the items/command (Made it so only 1 player can use it at a time)
v3.2 [BUG FIX]:
- Fixed a bug where you could rename the key item and it would work
v3.1 [BUG FIX]:
- Fixed a bug with the crate inventory not closing when the player wins
- Fixed a bug with some commands not working
v3 (Release):
- Added custom win message
- Added custom interval time
- Added the ability to have more than 1 command
- Fixed a bug with commands not working and the inventory not closing on win
v2 (Release):
- Added a firework for when the player wins
v1 (Beta):
- Made the plugin (Beta)
Known bugs:
v10.0 (Release):
- None
v9.0 (Release) :
- None
v8.3 [BUG FIX]:
- A error appears in some peoples console
v8.2 (Release):
- Bug where if you change the name of the crate title in config, players can take the items from the crate!
v8.1 (Release):
- None
v8.0 (Release):
- None
v7.0 (Release):
- None
v6.1 [BUG FIX]:
- None
v6 (Release):
- Removed more than 1 key from the players inventory if the keys are separated
v5 (Release):
- Fireworks do not work
v4 (Release):
- None
v3.5 (Release):
- None
v3.4 (Release):
- None
v3.3 (Release):
- Does not change the "Crate Use" in config back to false
v3.2 (Release):
- If 2 players open the crate it only does the commands for 1 player
v3.1 (Release):
- You can rename the key item to "Crate Key" in green and it will work as a key
v3 (Release):
- A bug that the inventory does not close and the fireworks do not go off
- A bug that some commands do not work
v2 (Release):
- Some commands did not work and the inventory did not close
v1 (Beta):
- None