AntiFarm
Please note that an outdated version is likely to still work, incase it doesn't just comment on this page and I'll fix it ASAP (Do include the errors in the comment).
AntiFarm - No more automatic farming!
Current Version: v1.5.1
Features:
- Blocks all current ways of automatic farming. (If I missed something, feel free to submit a ticket/comment)
- Drag and drop, works the way it's supposed to without changing configurations.
- Configurable, every feature can be disabled
Downloads
Live Chat (irc.esper.net #kukelekuuk00 for those who have IRC clients)
Source Code
Flattr if you wish to donate, paypal and underaged humans don't go well together.
Commands:
- /afreload: reloads the config
Permissions:
- antifarm.reloadconf
Config:
# Set to false if you don't want cactus autofarming disabled. cactus: true # Set to false if you want pistons to be able to destroy cactus. cactuspiston: true # Set to false if you want pistons to be able to destroy reed. reed: true # Set to false if you want pistons to be able to destroy melons(Stems included). melon: true # Set to false if you want pistons to be able to destroy pumpkins(Stems included). pumpkin: true # Set to false if you want pistons to be able to destroy crops. (Wheat, carrots, potatoes) crops: true # Set to false if you want water to be able to destroy crops. (Can cause large amounts of lag on largers servers, use with caution) watercrops: true # Set to false if you want water to be able to destroy mushrooms.(Can cause large amounts of lag on largers servers, use with caution) watermushrooms: true
Changelog:
Version 1.5.1
- Added Water breaking crops/mushrooms protection. (The crops/mushrooms disappear, but won't drop any items, just like cactus) (Can cause large amounts of lag on largers servers, use with caution)
- Updated a little bit of the config.
- Added some more metrics information.
Version 1.5.0 (Re-release Because I know Java now.)
- Added config
- Added support for all current crops
- Added proper piston support
- Added Metrics
- Commands redone
- permissions working properly
Version 1.0.0
- Initial Release
Thanks for good plugin..
How about blocking growth of plants selectively?
I am planning to make construction-only world without economical activity...
new preview 1.4 build out. http://dev.bukkit.org/server-mods/cactus-autofarming-fix/files/12-anti-farm-p1-4/
this one can block reeds. it does not fully block them yet. (block attached to piston can still break them)
@S3thc0n
If you mean the cactus not breaking when there is a block next to it then no. if you mean gathering the blocks by hand that is already possible. and cactus doesn't "grow" when there is a spot above it where cactus cannot survive. (well it does but it dissapears 0.05 seconds after)
my plugin only stops fully automatic farming and (semi-)automatic pistonfarming.
Is it possible to just not having it grow when there's a block which woudl break it? I'd like to allow farming, but only semi-automatic.
@Royalgamer06
it should work just fine. If you get any errors paste it on pastie.org and give me the link and I would be happy to fix anything that pops up (if it's my plugin's doing)
experimental build added in the files list.
Please let me know if permissions work correctly.
the permission node is:
antifarm.afcactus
Updated the plugin. Added a basic command to enable/disable the cactusfarming.
@JoneKone
@re4397
I have now updated my plugin to R5, Have fun.
@JoneKone
@re4397
I am aware of the new event system and I will update very soon.
please update see the error on cosole when I try to load with plugman: http://pastebin.com/ikNGN0rH
09:11:58 [INFO] This server is running CraftBukkit version git-Bukkit-1.1-R4-13-g6381da2-b1952jnks (MC: 1.1) (Implementing API version 1.1-R5-SNAPSHOT)
Does not work with R5
http://pastebin.com/jgjqAJhE
@kukelekuuk00
decided to go for a single plugin with multiple fixes.
now to see what I can do with reedfarming.
What should I do?
make reedfarming fix a seperate plugin or add it to the existing plugin?
@LanToaster
no problem
Thanks. For that.
@mxguy
I remember you.
Updated the plugin I have made it so that piston extensions don't destroy cacti, effectively disabling piston farming.
hey kukelekukk00 remember me?! I love this plugin I use it on me server! :D
has anyone had any lag issues caused by this plugin yet? (please tell me how many players you have online average and your server specs)
Yea, autofarming with Pistons.
Thanks for Trying. :) Hope it works.
@Gurw:
they dont break the lowest block. It makes it like this: (where (C) is Cactus and |=[] Would be a Piston:
(C) (C)|=[] (C) In this Situation the Middle Block will Disappear due to this Plugin, but the Top block still Drops.
@LanToaster
if it breaks the base block it 'farms' the base of the column, making it so that the player has to replant the crop, thereby making it not an 'auto farm'. i don't see why this plugin would cover that situation.