Changed: Now respects .entitydamage=false and .effects=false even when damageblocks=true. If you really want to do it, OK! Also didn't really make sense when your blacklist had one type of block in it (ex. TNT) and it was a whitelist, so the only thing damaged is that.
Version 3.3.0:
Added new feature to nerf enderman behaviors
Fixed bug: nerf_*.whitelist was not being checked; instead old style block_whitelist was being checked for both which defaulted to false.
Version 3.2.2
Fixed: example config file inside zip at AntiCreeper/config.yml to new format
Fixed: some config booleans that should default to True were defaulting to false
Version 3.2.1
Fixed: (Ticket10) Players killed by nerfed explosions lose all their inventory
Version 3.2.0
Fixed: annoying "unnerfed world" message to console
Added: new ability to disable smoke/sound effects or player damage for nerfed explosions
Version 3.1.3:
fixed bug: nerfed TNT could start fires. Future: ability to turn fire on/off
Version 3.1.2: all functions working!
Version 3.1.1: update to 1.2.3 beta
known issue: nerfed creepers not hurting players the right amount
Version 3.1: update to development build of 1.2.2-R0.1
using new event and configuration system of Bukkit, but no functional changes
Version 3.0.0 : First release by Filbert66
New feature (tickets 1,3) with creeper/TNT nerf height/depth limit in variable "nerf_depth".
New feature (ticket 4): "creeper_yield" integer variable. Set to percentage (0-100) of blocks 2B leftover from un-nerfed creeper explosions
Fixed (ticket 5): nerfed explosions no longer destroy paintings
New feature (ticket 3, 5): new "tnt_list" or "creeper_list" of block IDs to NOT destroy. Flip to destroy only what's on the list by setting new "block_whitelist" to true.
Changelog: Version 2.5
Added yml configuration file.
Ghast nerf.
Multi-world (Currently it just turn on/off ALL protection in that world. Sorry about that, YAML is a bit new to me )
Changelog: Version 2.0
Added sounds.
Changelog: Version 1.5
Added AntiCreeper with AntiTNT
Changelog: Version 1.0
Releasing the plugin.
Nerfed lightning still sets fire to things, so that can still cause damage. Recommend AntiFire.
Fireballs "thrown" by a player (using some plugin) directly onto a hanging (picture or frame) knock it off the wall because the "breaker" is a Player. Bukkit doesn't communicate the difference between breaking by hand and breaking by thrown item. Still am able to nerf explosion damage from it, though.
Exploding beds are special; have no blocklist or entitydamage config nodes.