Animal Plague
Animal Plague
Description
For any survival server it takes only a few days for player to get comfy with there giant animal farms providing everything they need. As an admin myself I found this quite frustrating. Isn't there a way to keep player working hard even after they have made a few farms and animal pens? Animal Plague is the answer! The idea is to create a way to naturally limit the amount of animals a player can have at once. This causes them to work harder because they don't have as many resources. As an added bonus, Animal Plague also helps control lag caused by oversized animal farms! Animal Plague can be configured in many different ways to create a plague with very different effects!
Features
- Limit the size of animal farms!
- Make the game more challenging!
- The Plague can spread!
- Plague split into three configurable stages!
- Configurable cure item!
- Make Animal Flesh Decay!
- Allow certain animals to be immune!
Configuration
you can change...
- The time before the plague is first noticeable.
- The time it takes to kill the infected animal.
- The chance to infect other animals.
- The radius that the plague can spread out from the infected animal.
- The amount of animals in an area before a plague will appear.
- The chance of immune animals appearing.
- The cure item for the plague.
Future Changes
Set which animals can be infected.(Done)Add a configurable cure item.(Done)Add Immunity.(Done)- Allows players to experience plague effects by coming in contact with plague animals.
Allow animals to drop rotten flesh if they die from the plague.(Done)More plague effects.(Done)- Whatever recommendations you have!
Help
Leave a comment, send me a PM, or shoot me an email at [email protected] Also, feel free to add me on Skype: mc.Ajaxan
Projects
Currently, I run my own little network called "The Terra Network." It isn't anything fancy right now but I'm always messing around on there and working on my own server ideas. IP: mc-tn.net
I am also looking for fun little plugin projects to keep me busy. If you have any ideas send me a PM!
Donations
If you like my work feel free to support me. I love making plugins but this is a great way to motivate me to make certain changes or updates! Thanks for using my plugins and being awesome!
Would you be so kind to post a link to dev versions?
I'm waiting on a way to heal them, but curiously could you assign nametags to the infected animals (at a definable stage) so we know which are sick, and maybe have slaughtering them insta-spread it?
@dexevil
Maybe a milk bucket? Or even, require players to feed their animals every couple of days (amount of days can be configured) to keep them healthy. Starving animals = vulnerable to the plague.
@dexevil
Great idea, I'll definitely work on that.
Make a way to be able to cure plagued animals with X item.
For example: CureAnimals: True/False
CureItem: itemid
So this will reward the hard working players because they will work hard to keep their animals safe.
@LHammonds
Thanks! As there are many changes I want to make in the future, it is up to you guys which things are done first. So if you have and suggestions let me know!
Thanks for creating and sharing this plugin. It sounds like a well-thought out idea.
Lol, I started asking questions with suggestions but ended up erasing them because I noticed your "Future Changes" section. :-)
Thanks,
LHammonds
@BillyGalbreath
It is not available at the moment. For the first release only chickens, cows, sheep, and pigs are effected. I plan on making a configurable list an option in the next release.
I like this idea. Its way more lore friendly than my pl3xmoblimiter plugin which just simply kills crap lol. Will you be supporting only farm animals, or all the mobs including hostiles? Users tend to find the spawner cages in the caves and create spawner traps, some of which can build up a good amount of mobs (causing lag) before the user kills them.
good idea,please keep it update