AMazeGen
This is a maze generator plugin that create mazes with customizable loot. Mazes and loot chest will regenerate after the chest is closed and players inside maze will be teleported back to starting point.
Notes:
- You need to use a plugin to protect the maze from modification by players.
- You need to enable access to chest for the player to get the loot.
How to use:
- Create a cuboid area with walls (top wall is optional).
- select the inside of the walls using /maze select
- save the selection using /maze save [name_of_your_maze]
- Set a material while holding an item using /maze setmaterial [name_of_your_maze] (can be skipped - default material would be quarts block)
- Stand inside your selection where you want the entrance of the maze and use /maze setmazestart [name_of_your_maze]
- Set loot items by using /maze setloot [name_of_your_maze], an inventory window will pop up, then put all items you want to be the loot.
- Use Command /maze build [name_of_your_maze] to generate the maze.
Commands:
/maze select - start the selection mode
/maze cancel - disable selection mode
/maze build - generate a maze from valid selection
/maze list - show all saved mazes
/maze build [savedmaze] - generate a saved maze selection
/maze remove [savedmaze] - remove saved maze selection
/maze save [mazename] - save the current selection
/maze setmazestart [mazename] - set where the maze starts to generate
/maze setloot [mazename] - set the loot of maze
/maze setmaterial [mazename] - (while holding selected material) set the material to use in maze generation
Permission:
amazegen.manage
More Features will be added soon. Suggestions would be appreciated.
To Be Added on next release:
Disable putting loot in maze chest.
When I try to build an already saved maze, I get an internal error, and nothing happens. The warning states: "An internal error occurred while attempting to run this command"
seems like the issue wasn't fixed in the latest update either. while the maze is "registered" still it just simply will not regenerate after a reboot. all mazes work perfectly up until a reboot.
works fine in 1.13.2... however the maze for some reason sometimes becomes unregistered... then i have to register it again...then it works for a while and when the box is opened, it resets itself like normal... but then a while passes and someone opens the box and nothing happens.... so we have to delete the maze and make it again with the commands. its kind of annoying but this is the only real regenerating maze plugin... so its really the best. i really wish you could update. being that it already mostly works, i'd assume it'd be on the easier side for you.
Suggestion: would be nice if the maze would be randomly generated each time a player wants to go through it.
In reply to Grrevous:
Thanks for suggesting! I really appreciate it, suggestions help a lot.
In reply to arevir26: