Alchemical Arrows 3

AlchemicalArrows aims to improve the bow vs. bow combat experience while staying true to Minecraft's vanilla mechanics as much as possible. This plugin adds 15 unique types of arrows in addition to the ones provided by vanilla Minecraft (potion-tipped arrows), including, but not limited to, air arrows, water arrows, earth arrows, fire arrows, grapple arrows, explosive arrows, life arrows and more... All arrows are craftable such that players have sufficient permissions and can be launched from a bow so long as the alchemical arrows are the closest arrow to slot 1 in the player's inventory (the left-most hotbar slot).
All arrows provided by AlchemicalArrows affect entities in a unique way and some even have in-world effects upon hitting the ground. Others have passive effects such as the magnetic arrow which attracts nearby items! Using AlchemicalArrows' API and extensive documentation, new arrows can be added with ease by any developer whether experienced or new.

There are multiple commands for AlchemicalArrows where the primary use will be for administrators wanting to further control the plugin while the server is running. All commands have associated permission nodes. Please refer to the Permission Nodes section for more information.
/alchemicalarrows [alias: "/aa"]:
Description: The central command for AlchemicalArrows that controls various aspects of the resource including configuration reloading, version information and administrative functionality for in-world arrows.Sub-commands:Example:<reload> - Reload the plugin's configuration file and load everything back into memory.<version> - Retrieve version information of the AlchemicalArrows plugin currently installed on your server.<killallarrows> - Remove all alchemical arrows from the world (if any are present).- /alchemicalarrows reload- /alchemicalarrows version- /alchemicalarrows killallarrows
/givearrow [alias: "/givearrows"]:
Description: Give a variable amount of any alchemical arrow to yourself or to another player.Arguments:Example:<arrow> - The namespaced ID of the arrow to give. Each arrow is assigned a unique ID.[count] - The amount of arrows to give (optional. Defaults to 1).[player] - The player to whom the arrows should be given (optional. Defaults to the command sender; this parameter is required if the command is executed from the console).- /givearrow alchemicalarrows:air- /givearrow earth 32- /givearrow addon_plugin:lifesteal 16 2008Choco

arrows.shoot.*:
Description: Allow the ability to shoot every type of alchemical arrow provided by this plugin.Default: All players have this permission by default.Children:arrows.shoot.air: Allow the ability to shoot an air arrow.arrows.shoot.confusion: Allow the ability to shoot a confusion arrow.arrows.shoot.darkness: Allow the ability to shoot a darkness arrow.arrows.shoot.death: Allow the ability to shoot a death arrow.arrows.shoot.earth: Allow the ability to shoot an earth arrow.arrows.shoot.ender: Allow the ability to shoot an ender arrow.arrows.shoot.explosive: Allow the ability to shoot an explosive arrow.arrows.shoot.fire: Allow the ability to shoot a fire arrow.arrows.shoot.frost: Allow the ability to shoot a frost arrow.arrows.shoot.grapple: Allow the ability to shoot a grapple arrow.arrows.shoot.life: Allow the ability to shoot a life arrow.arrows.shoot.light: Allow the ability to shoot a light arrow.arrows.shoot.magic: Allow the ability to shoot a magic arrow.arrows.shoot.magnetic: Allow the ability to shoot a magnetic arrow.arrows.shoot.necrotic: Allow the ability to shoot a necrotic arrow.arrows.shoot.water: Allow the ability to shoot a water arrow.
arrows.craft.*:
Description: Allow the ability to craft every type of alchemical arrow provided by this plugin.Default: All players have this permission by default.Children:arrows.craft.air: Allow the ability to craft an air arrow.arrows.craft.confusion: Allow the ability to craft a confusion arrow.arrows.craft.darkness: Allow the ability to craft a darkness arrow.arrows.craft.death: Allow the ability to craft a death arrow.arrows.craft.earth: Allow the ability to craft an earth arrow.arrows.craft.ender: Allow the ability to craft an ender arrow.arrows.craft.explosive: Allow the ability to craft an explosive arrow.arrows.craft.fire: Allow the ability to craft a fire arrow.arrows.craft.frost: Allow the ability to craft a frost arrow.arrows.craft.grapple: Allow the ability to craft a grapple arrow.arrows.craft.life: Allow the ability to craft a life arrow.arrows.craft.light: Allow the ability to craft a light arrow.arrows.craft.magic: Allow the ability to craft a magic arrow.arrows.craft.magnetic: Allow the ability to craft a magnetic .arrow.arrows.craft.necrotic: Allow the ability to craft a necrotic arrow.arrows.craft.water: Allow the ability to craft a water arrow.
arrows.command.*:
Description: Allow the ability to use all administrative commands.Default: Operators have this permission by default.Children:arrows.command.killallarrows: Grant access to the "/alchemicalarrows killallarrows" command.arrows.command.reload: Grant access to the "/alchemicalarrows reload" command.arrows.command.givearrow: Grant access to the "/givearrow" command.
arrows.worldguardoverride:
Description: Override WorldGuard protection for arrows shot from users with this permission node.Default: No players have this permission by default. This permission node must be explicitly granted.

CheckForUpdates: true # Whether or not to check for updates. Will not automatically download... just checks MetricsEnabled: true # Enable plugin metrics. Does not track any sensitive information DeathMessages: Enabled: true # Enable custom death messages DeathByPlayer: "%player% was killed by %killer% using %type%" # Death message when killed by alchemical arrows shot by a player DeathBySkeleton: "%player% was killed by a skeleton using %type%" # Death message when killed by alchemical arrows shot by a skeleton DeathByBlockSource: "%player% was shot using a %type%" # Death message when killed by alchemical arrows shot by a dispenser Skeletons: ShootPercentage: 10.0 # The percent chance (0 - 100) for a skeleton to shoot an alchemical arrow. 0 for none LootDropChance: 25.0 # The percent chance (0 - 100) for a skeleton to drop a random alchemical arrow. 0 for none Crafting: CauldronCrafting: false # Whether or not to enable cauldron crafting. EXPERIMENTAL FEATURE!!! USE WITH CAUTION! Arrow: Air: RecipeYield: 8 # The amount of arrows to yield from a crafting recipe AllowInfinity: false # Whether this arrow respects the Infinity enchantment or not Effect: BreatheRadius: 2 # The underwater radius where players' air regenerates Skeleton: CanShoot: true # Whether or not skeletons may shoot this arrow. (ShootPercentage must be > 0) LootDropWeight: 10.0 # The chance for skeletons to drop this arrow on death (LootDropChance must be > 0) Item: DisplayName: "&oAir Arrow" # The arrow's display name Lore: # The arrow's lore - "&f&oFeel the air beneath your feet" - "&f&oDamaged entities are launched into the air" Confusion: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&dConfusion Arrow" Lore: - "&dThis arrow is so... confusing" - "&dWhat does this do again?" Darkness: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&8Darkness Arrow" Lore: - "&8Who turned off the lights!?" - "&8Applies a temporary blindness effect to players" Death: RecipeYield: 8 AllowInfinity: false Effect: InstantDeathPossible: true # Whether this arrow has a chance to cause instant death or not InstantDeathChance: 20.0 # The chance for which instant death may occur Skeleton: CanShoot: false LootDropWeight: 10.0 Item: DisplayName: "&0Death Arrow" Lore: - "&8Are you sure holding this is a good idea?" - "&8A sinister arrow. May instantly kill targets" Earth: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&7Earth Arrow" Lore: - "&7Better than the Moon in my opinion" - "&7Burries damaged entities into the ground" Ender: RecipeYield: 8 AllowInfinity: false Effect: TeleportOnHitBlock: true # Whether or not to teleport players when the arrow hits a block Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&5Ender Arrow" Lore: - "&dIt's almost like a portal gun, but cooler" - "&dSwaps positions with damaged entities" Explosive: RecipeYield: 8 AllowInfinity: false Effect: FuseTicks: 40 # The length (in ticks) the fuse will burn for before exploding ExplosionStrength: 4 # The strength of the explosion (4 = TNT) Skeleton: CanShoot: false LootdropWeight: 10.0 Item: DisplayName: "&cExplosive Arrow" Lore: - "Boom!" - "Ignites a fuse and explodes after hitting ground" Fire: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&cFire Arrow" Lore: - "&cGather around the campfire..." - "&cIgnites damaged entities for 2 - 3 seconds" Frost: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&bFrost Arrow" Lore: - "&bChill out. Snow reason to be angry" - "&bDamaged entities cannot move temporarily" Grapple: RecipeYield: 8 AllowInfinity: false Effect: GrappleForce: 2.5 # The force at which the player is grappled Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&eGrapple Arrow" Lore: - "&eNa na na na, na na na na, na na na na..." - "&e&lBATMAN!" Life: RecipeYield: 8 AllowInfinity: false Effect: FloralRadius: 2 # The radius around which foliage will generate Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&aLife Arrow" Lore: - "&aThe gift of life embewed within an arrow" - "&aA harmless arrow. Inflicts no damage & applies regen" Light: RecipeYield: 8 AllowInfinity: false Effect: StrikeLightning: true # Whether or not to strike lightning when hitting an entity Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&eLight Arrow" Lore: - "&eMay the power of Zeus be upon you!" - "&eStrikes damaged entities with lightning" Magic: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&dMagic Arrow" Lore: - "&dIt's almost... &k| &dMAGICAL &k|" - "&dLaunches entities backwards with great force" Magnetic: RecipeYield: 8 AllowInfinity: false Effect: MagnetismRadius: 5.0 # The radius at which items will be attracted to the arrow Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&7Magnetic Arrow" Lore: - "&7Opposites attract, likes repel" - "&7Pulls damaged entities closer to you" Necrotic: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&2Necrotic Arrow" Lore: - "&2Count Dracula would be proud" - "&2Nearby hostile entities target damaged entities" Water: RecipeYield: 8 AllowInfinity: false Skeleton: CanShoot: true LootDropWeight: 10.0 Item: DisplayName: "&9Water Arrow" Lore: - "&9Navigates quite well underwater" - "&9It's as though it doesn't lose any velocity"

Here you will find a detailed description of every arrow provided by the AlchemicalArrows plugin by default. Next to the title of each arrow, you will notice the name of an item; it is this item that should be used to craft the AlchemicalArrow either in a crafting table or in a cauldron. The generic pattern for all crafting table recipes is as shown:

The highlighted question mark in the center of the crafting table represents the position in which the identified item must be placed in order to craft the AlchemicalArrow. For a more detailed description on cauldron crafting, please see the related section, "Alchemical Cauldrons".
Air Arrow (Ingredient - Feather):
Entity (and player) effects: Launches the damaged entity in the air a random amount of blocks. The force at which the entity is launched is configurable.Passive effects: When the arrow is in a block underwater, nearby entities' air bubbles are replenished slowly over time.
Confusion Arrow (Ingredient - Poisonous Potato):
Player effects:- A Confusion I effect is applied to the player- Teleported 180 degrees in the opposing directionNon-player entity effects: Hostile entities lose sight of their current target.
Darkness Arrow (Ingredient - Coal or Charcoal):
Player effects: A smoke cloud is generated around the damaged player and a Blindness I effect is applied.
Death Arrow (Ingredient - Wither Skeleton Skull):
Entity (and player) effects:- A Wither II effect is applied to the damaged entity- There is a small (configurable) chance at instant death
Earth Arrow (Ingredient - Dirt):
Entity (and player) effects:- A Slowness II effect is applied to the damaged entity- The damaged entity is buried into the closest block on the ground
Ender Arrow (Ingredient - Ender Eye):
Entity (and player) effects: The damaged entity and the shooter of the arrow will swap positions in the world. The velocity of the target and the shooter are also switched.Block effects: Entities will be teleported on top of the block on which the arrow lands.
Explosive Arrow (Ingredient - TNT):
Block effects:- Upon hitting the ground, a (configurable) fuse is ignited- Assuming the arrow was not picked up, after the fuse has completed, the arrow will explode
Fire Arrow (Ingredient - Fire Charge):
Entity (and player) effects: The damaged entity will be lit on fire for a random amount of time, anywhere from 2 to 5 seconds.
Frost Arrow (Ingredient - Snowball):
Entity (and player) effects:- A Slowness effect, infinite in magnitude, is temporarily applied to the player effectively stopping the player's movement- An Anti-Jump effect, infinite in magnitude, is temporarily applied to the player effectively stopping the player's jumping abilitiesBlock effects: Nearby water in a (configurable) radius will be frozen to frosted ice. After a short amount of time, the ice will disintegrate.
Grapple Arrow (Ingredient - Tripwire Hook):
Block effects: The shooter of the arrow is launched towards the arrow's position with a (configurable) force.
Life Arrow (Ingredient - Glistering Melon Slice):
Entity (and player) effects:- A Regeneration II effect is applied to the target entity- This arrow does not inflict any damage upon the entityBlock effects: Foliage is grown in a (configurable) radius around where the arrow lands (assuming it has landed around grass). This is similar to the effect caused by bonemeal right clicking grass.
Light Arrow (Ingredient - Glowstone Dust):
Entity (and player) effects:- The damaged entity is struck with a lightning bolt (configurable)- The damaged entity is forced to look upwards towards the sun
Magic Arrow (Ingredient - Blaze Powder):
Entity (and player) effects: The damaged entity is propelled backwards in the opposing direction of the arrow.
Magnetic Arrow (Ingredient - Iron Ingot):
Entity (and player) effects: The damaged entity is propelled forwards in the direction the arrow hit.Passive effects: Items in a (configurable) radius are attracted towards the arrow.
Necrotic Arrow (Ingredient - Rotten Flesh):
Player effects: Hostile creatures in a 50 block radius all focus upon the damaged player.Entity (and player) effects: A lifesteal effect is applied between the damaged entity and the shooter. Health is taken from the damaged entity and the shooter is healed.
Water Arrow (Ingredient - Water Bucket):
Passive effects: The arrow propels much quicker underwater and the effect of underwater pressure / friction is negligible.

AlchemicalArrows has been happily open sourced for a long time and is ready to be contributed to! If you are an AlchemicalArrows API user or if you are simply interested in the code that goes behind the inner-workings of this plugin, its source code is available on GitHub for you to browse and hack away at. You can find the source code by going to AlchemicalArrows' public repository. If you are familiar with Git, you are free to clone, fork or make a pull request to AlchemicalArrows. If I approve of any changes you decide to pull request, I may consider merging the changes into the main branch and uploading a version with your code. You will be credited in the very next changelog, as well as a link to your PR.
Do note that while AlchemicalArrows is still in beta, work is being done on the "alchemical-arrows-3" branch, not the master branch! If you are to make a pull request, do so on that branch instead!

The API for AlchemicalArrows has been constantly changing during its development, but it's now reached a state where it should remain relatively stable. There are various aspects of the API that can be manipulated by an external plugin, and if you're interested in doing so, you are welcome to check out the numerous pages on the GitHub wiki where you can learn how to use the most important aspects of the API.
For those of you that like to explore projects on your own and see what you can do, AlchemicalArrows is completely documented and filled with detailed information over every single class, method and constant. There are Javadocs hosted on my website for you to browse, and you can find them here: https://choco.gg/javadocs/alchemicalarrows/

This resource is brought to you free of charge without any obligation to pay anything! I love to provide free resources such that people are enjoying it on their servers. Unfortunately, not everything in life is free and I will eventually need some monetary support of some kind. If you enjoy this project and what it provides to your server, please do consider donating as a little thank you for my hard work. I spent countless hours working on this project and all of it is provided without asking for anything.
Donating is not a requirement, and I do not expect anyone to donate. If you so chose to donate out of your own good will, I greatly appreciate the support, and I hope that you enjoy this resource as much as I do developing it! Thank you!
It would be cool if you added something like a quiver, so once you right click the quiver it opens up a GUI and which ever is in slot 1 of the slot then the arrow will be shot first.
Hope that made sense.
@MrGrieferHGTech
I more than likely will not use open source for this plugin. It's just not something I'm willing to keep updated. This plugin is also still in Beta and early development with lots of changes that will be occurring in the next couple of versions. Maybe I might consider open source in the future, but at this current moment, sorry I can't promise that. It's just not something I'll keep up to date
Any chance you could make this an open source??
That will help! :)
Version Beta0.5 might be a bit delayed. I plan on rewriting the entire code tomorrow using a different, faster, more efficient and cleaner method than I chose to do in the first place. It should fix a lot of memory and RAM issues that were completely unecessary
@2008Choco
Glad to hear it :)
@xDizasterCYx
I've redesigned the plugin so that arrows are treated as actual arrows rather than just null objects. All plugins that defend against arrow damage or PvP in any sort of way should work if they've coded their plugin properly to do so.
@daryllooi
I wasn't aware arrows didn't drop experience. However, again, with the fix I made, that bug should be fixed as well. If not, I'll look into it some more and get experience working properly again
can we have a toggle function so that the arrow kills actually drop xp?
currently i dont get exp
@2008Choco
Oh yeah about that, we should add support for GriefPrevention, Towny, Factions and more.
@killerzapmaster
I'm aware of the WorldGuard issue and I'm currently fixing this right now! :D As for the configuration for arrows, that's also going to be in version 0.4. Keep an eye out. Tomorrow I should release that. I have a list of issues I need to fix
Hey Choco, I love your plugin because it adds a new experience to my server. I have ran into problems with it though. I have an area with world guard but it doesnt prevent your plugins arrows to still do damage to players. This means players can abuse each other within the guarded territory. Its also with this in the safezone on factions.. im not sure if you can fix that but it would be greatly appreciated. Also can you add more configuration with how much arrows are crafted or which players can use it. Thank you huntingzap
By the way, you may want to disable these arrows being fired from an Infinity Bow, if that's possible. Otherwise arrows such as the Death arrow can be shot several times although they were crafted only once.
Thanks!
@2008Choco
Oh, my bad! I didn't realize the permissions were added in the previous version, so we went ahead and configured those.
Thank you for the work you are putting into this plugin, as we've been looking for some unique plugins to add into the Factions server. As far as the water arrow goes, a possible idea would be having the arrow be able to travel normally underwater. Normally, when an arrow is fired underwater, it travels about 3-6 blocks and then falls. Possibly, the arrow could continue on a straight path through the water, causing more trouble for players trying to escape from others via swimming.
Thanks for adding us to the server list as well, we will stay updated with this plugin as it is developed!
@ObsidianShardNetwork
Yes! I will add your server right now ^-^ Thank you for being users of the plugin, I'll be sure to join and check it out. As for the individual permissions, those were added in the vBeta0.3. If you scroll above, there is a permission page which will allow you to find a list of them :D
The configuration option for the amount of arrows crafting recipes return is a future plan, and I will implement it in version vBeta0.4.
The Water Arrow is still a Work in Progress. I've had lots of difficulty trying to think of things to add for this arrow. As of now, it just temporarily rains on the damaged players client (I know, boring). If you can think of anything for the water arrow, please leave a suggestion ticket ^-^ That would be very much appreciated. Enjoy the plugin
The ObsidianShard Network Factions server is a proud user of this plugin. We've done some basic testing on the arrows with the players, and they're loving it for PvP. Feel free to add us to the server list above if you'd like! [ObsidianShardMC.net]
However, individual permissions for the arrows would be a very good idea, to disable some arrows such as the "Death" arrow for example, and to make some arrows for example "donor-only accessible." Also a config file for the amount of arrows you get from crafting would be helpful and useful as well.
By the way, what is the feature of the Water Arrow? We can't seem to figure out what it does.
@WasdCat
I don't think I added messages into this plugin... Unless I'm overlooking something :P I suppose the only issue would be the names of the items. If that's what you're pushing me towards on a language file, I could attempt it, but I couldn't give any promises
Work 100%, good plugin, good work, I think is a good idea add a language file in the next version, thanks for create this amazing plugin, in fews days I will open my server and I will use this plugin.
@MartinKury Slime arrows. Hmmmm, something to consider. Perhaps another class of arrows revolving around entities such as hostile and passive mobs? We'll see in the future ;)
@BlackL0tus
The reason why you get multiple arrows rather than just one, is because I feel like some of the recipes might be a bit expensive. As of early Beta, you can technically multiply your arrow supply by shooting arrows and picking them back up (plan on fixing soon). Also, a future plan of mine is to divide up the config into arrow sections. You can then modify the amount of returnable items you will receive from crafting that specific type of arrow
@MartinKury
Maybe Slow Arrow, Poison Arrow, Lightning Arrow and more.
Why do you get 16 arrows from 1 arrow (Air arrow). Wouldn't it be more logical to retrieve 1 arrow when you put 1 arrow in the crafting table.
Nice, nice, nice, Please add arrow for example Slime arrow and other.