AlchemicalArrows vBETA0.8a
Details
-
FilenameAlchemicalArrows.jar
-
Uploaded by
-
UploadedJul 29, 2015
-
Size66.05 KB
-
Downloads360
-
MD599ba17cfb4c7d2fa1cac13d1c9513fd9
Supported Bukkit Versions
- 1.8.3
Changelog
BETA 0.8a
- Added a new command with 3 sub commands: /alchemicalarrows (alias: /aa)
- /aa version - View version information about the plugin. No permission node
- /aa reload - Reload the configuration file for AlchemicalArrows. Permission: arrows.command.reload
- /aa killallarrows - Kill every single specialized arrow in the world (admin purposes). Permission: arrows.command.killallarrows
- Added a new command for administrators to give specialized arrows: /givearrow <arrow> [count] [player]. Permission: arrows.command.givearrow
- All above sub-commands with permissions default to OP only
- Removed the "AlchemicalArrows" section of the config (accidentally left it in last version)
- Added a config option for DeathArrow to disable the possibility of instant death (default: true)
- Added a VERY basic internal API for creating elemental arrows (not meant for external development purposes, but can be used if developers really want to. No documentation will be provided)
- Added a supplimentary recipe for darkness arrows. You can now use both coal or charcoal
- Fixed some stability issues with the newly developed water arrow
BETA 0.7
- Removed the debug messages on the necrotic arrow I accidentally left in (xD oops)
- Removed creeper explosions when hit with a fire arrow. That would require version dependent code (trying to avoid that)
- Changed the arrow damage event priority to lowest rather than low (SHOULD fix WorldGuard issues)
- Added a fix to prevent arrow effects from occurring in Non-PvP worlds
- Fixed life arrows having a chance of dealing damage?
- Fixed the extra pickup sound when picking up a regular item
- Changed Infinity bows decreasing the arrow count in creative mode
- Added support for version 1.8.8. Should work for all 1.8.x versions now
- Un-nullified water arrows. They will now fire 3x as fast underwater. Though be careful, as they will quickly decrease in speed
(Sorry this update took so long. I was in the process of creating Alchemical Arrows, when I had realized that 1.9 actually had potion effect arrows. These plans are now cancelled, and I will only be creating / developing new Elemental Arrows instead. However, the original plugin title will stand :))
BETA 0.6b
- Added a new and final Elemental Arrow (for now ;D)
- Necrotic Arrow: If the arrow hits a player, all entities within a 50x50 area will be targeted towards them
- Fixed the permission nodes for the two new Elemental Arrows ("arrows.shoot.confusion" and "arrows.shoot.necrotic")
- Set ProjectileDamage events to LOW to allow for ALL PvP / grief protection plugins to prevent my arrows from damaging other players
- Changed arrows so they will ONLY work on LivingEntities
- Temporarily nullified the Water Arrow for future plans (it has absolutely 0 use)
- Fixed Air, Earth, and Magic arrows not applying modified vectors properly
BETA 0.6a
- Fixed fire arrows not displaying flame
- Fixed picking up a fire arrow returning a red arrow
- Added particles to the darkness arrow. When a player is hit, smoke particles appear as well
- Added a new Elemental Arrow. Confusion Arrow.
- Damaging an entity with this arrow will reverse the entity's direction. If it's a player, they will receive confusion
(Plans for a new Elemental Arrow are in progress)
I apologize for no updates for a short while. My computer had a virus and I completely wiped by system. Luckily, all plugin development was stored on an external hard drive and I'm ready to code again :D
BETA 0.5c
- Changed the link for reporting bugs upon an op join. Forgot to send you to the tickets page instead :P
- Fixed errors when a player dies to anything but an arrow
BETA 0.5b
- Fixed the death messages not displaying when a player dies
- Fixed accidentally making version 0.5 only function in version 1.8.3
- Fixed the infinity arrows and cleaned up the code a lot
- Cleaned up the infinity arrow handling and shortened the class by 100 lines of code
BETA 0.5
- COMPLETELY redesigned and recoded the infrastructure of Alchemical Arrows. It will no longer rely on ArrayLists. This will save your server some memory, and arrows will react more efficiently
- Simplified the ability to add new arrows in the future. This process should be faster for me to update due to the new method of arrow handling
- Significantly decreased the file size which also allows for a faster process to start the plugin
- Changed teleportation of spectral arrows. Will keep player direction when teleporting the player
- Fixed picking up arrows returning to regular arrows. They will now keep their metadata (Temporary mimic, will re-code later)
- Added a new general config option to determine whether arrow nametags should display or not
Please delete and let the plugin reload your configuration file in order to view the newly generated one. It is very important that you do so, or the plugin may have some issues on startup
BETA 0.4a
- Fixed earth arrows changing the players direction when teleporting them into the ground
- Fixed many of the arrows interacting with non-living entities (such as armour-stands / item frames)
- Fixed the "0 knockback" bug on all of the arrows that did not involve vectors
- Fixed entities not targetting the player that shot them with a magical arrow
- Fixed arrows being treated as null objects rather than arrows
- Changed direct damage from the plugin, to the damage from the event (SHOULD fix WorldGuard/GriefPrevention/Towny(etc.) issues)
- Changed the density of the particles on the light arrow
- Removed the spider spawn when a player is hit by a darkness arrow
- Removed the ability to use these arrows with an infinity bow (TEMPORARY, SLOPPY FIX! WILL CLEANSE CODE LATER)
- Added a new configuration option to determine the amount of crafted arrows returned
- Added custom death messages in case a player was killed by a specialized arrow
BETA 0.3
- Redesigned the look of the config file for future enhancements on specific arrows
- Added a "Craftable" config option to define whether the arrow is able to be crafted or not
- Added permission nodes for shooting arrows. A reference can be found on the main page under the permission section
- Recoded crafting recipe handling. If a crafting recipe is disabled in the config, it will not load into RAM
Please delete and let the plugin reload your configuration file in order to view the newly generated one. It is very important that you do so, or the plugin may have some issues on startup
BETA 0.2a
- Added a new configuration file with a new set of options
- You can disable the crafting of specific arrows (They are still useable, just not obtainable through crafting)
- Added plugin Metrics. This can be disabled in the configuration file (Enabled by default)
- General stability fixes with the arrows
BETA 0.1
- Initial release. Please view main page