AlchemicalArrows vBETA0.5

Details

  • Filename
    AlchemicalArrows.jar
  • Uploaded by
  • Uploaded
    Jul 6, 2015
  • Size
    59.41 KB
  • Downloads
    244
  • MD5
    6ae13281a84c9d4487593c435c1af984

Supported Bukkit Versions

  • 1.8.3

Changelog

BETA 0.5

  • COMPLETELY redesigned and recoded the infrastructure of Alchemical Arrows. It will no longer rely on ArrayLists. This will save your server some memory, and arrows will react more efficiently
  • Simplified the ability to add new arrows in the future. This process should be faster for me to update due to the new method of arrow handling
  • Significantly decreased the file size which also allows for a faster process to start the plugin
  • Changed teleportation of spectral arrows. Will keep player direction when teleporting the player
  • Fixed picking up arrows returning to regular arrows. They will now keep their metadata (Temporary mimic, will re-code later)
  • Added a new general config option to determine whether arrow nametags should display or not

Please delete and let the plugin reload your configuration file in order to view the newly generated one. It is very important that you do so, or the plugin may have some issues on startup

BETA 0.4a

  • Fixed earth arrows changing the players direction when teleporting them into the ground
  • Fixed many of the arrows interacting with non-living entities (such as armour-stands / item frames)
  • Fixed the "0 knockback" bug on all of the arrows that did not involve vectors
  • Fixed entities not targetting the player that shot them with a magical arrow
  • Fixed arrows being treated as null objects rather than arrows
  • Changed direct damage from the plugin, to the damage from the event (SHOULD fix WorldGuard/GriefPrevention/Towny(etc.) issues)
  • Changed the density of the particles on the light arrow
  • Removed the spider spawn when a player is hit by a darkness arrow
  • Removed the ability to use these arrows with an infinity bow (TEMPORARY, SLOPPY FIX! WILL CLEANSE CODE LATER)
  • Added a new configuration option to determine the amount of crafted arrows returned
  • Added custom death messages in case a player was killed by a specialized arrow

BETA 0.3

  • Redesigned the look of the config file for future enhancements on specific arrows
  • Added a "Craftable" config option to define whether the arrow is able to be crafted or not
  • Added permission nodes for shooting arrows. A reference can be found on the main page under the permission section
  • Recoded crafting recipe handling. If a crafting recipe is disabled in the config, it will not load into RAM

Please delete and let the plugin reload your configuration file in order to view the newly generated one. It is very important that you do so, or the plugin may have some issues on startup

BETA 0.2a

  • Added a new configuration file with a new set of options
  • You can disable the crafting of specific arrows (They are still useable, just not obtainable through crafting)
  • Added plugin Metrics. This can be disabled in the configuration file (Enabled by default)
  • General stability fixes with the arrows

BETA 0.1

  • Initial release. Please view main page

**BETA 0.4 Known Bugs**
* The Earth, Air and Magic arrows are buggy or do not work