AfterLife v1.2
Details
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FilenameAfterLife.jar
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Uploaded by
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UploadedJun 29, 2013
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Size53.77 KB
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Downloads941
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MD5ed3440e4fed383a030487f10dcf013a5
Supported Bukkit Versions
- CB 1.5.2-R1.0
Changelog
**AfterLife v1.2 contained a critical bug that prevented AfterLife from loading without Citizens installed. This code has been removed and v1.2 has been removed and replaced with v1.2.1**
After Life v1.2b
June 29, 2013
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* Hot Fix: (Ticket #22) Removed old code that prevented AfterLife to start without Citizens installed.
After Life v1.2
"The Permission Update"
June 23-29, 2013
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* Fixed some command handling errors.
+ Added permission nodes to most commands.
Can be found on our documentation page.
+ Added AfterLife bypass permission to prevent players from becoming ghosts.
NOTE: Server OPs by default get the permission [afterlife.bypass]. For ops to become ghosts
you'll neeed to revoke that permission from them.
+ New configuration option: Enable or disable the permission node afterlife.bypass
Due to the fact that all ops will have the node, you can choose to completely disable the node in the config.
* Backend: Changed package names to prevent future conflicts.
* Backend: Code relocation. Code to turn players into humans/ghosts is now in one place.
* Fixed Bug (Ticket #15): When becoming a ghost, server will now check if the player is already a ghost.
+ Feature Added (Ticket #14): Option to disable commnads for ghosts, with commands whitelist.
+ Feature Added: You can now execute custom commands when a player becomes a ghost/human.
+ Feature Added: The following world effects can be now played when a player becomes a human/ghost:
Lightning
Non-Damage Explosion
Ender Signal
* Fixed Bug: Fixed plugin metrics mistake. Was sending data with a wrong keyword.
* Fixed Bug: (Ticket #19) AfterLife will now check when turning a player into a ghost to make sure they are actually online.
This will prevent NPCs from becoming ghosts and throwing a bunch of errors. (Currently only tested with Citizens)
Please report all bugs and suggestions as a ticket.