Player moved by MOB - afk avoidance #59


  • Defect
  • Waiting
Open
Assigned to _ForgeUser8455416
  • _ForgeUser22713292 created this issue Apr 4, 2016

    I have found a new afk machine.

    in 1.9 mobs can move player, and if i do that a long time the AFK Terminator dont detect that.

    Please Fix that!

    Thank You!

    Mfg,
    IceCreepy

  • _ForgeUser22713292 added the tags New Defect Apr 4, 2016
  • _ForgeUser8455416 posted a comment Apr 5, 2016

    Can you please explain with more detail your issue? What types of mobs? How are players setting things up to make such an afk avoidance continue for a long time?

  • _ForgeUser8455416 removed a tag New Apr 5, 2016
  • _ForgeUser8455416 added a tag Waiting Apr 5, 2016
  • _ForgeUser22713292 posted a comment Apr 5, 2016

    Animals Can players move in the " 1.9 " ! Also no matter what nature of animals ! if you have an animal farm and in there is moving the animals the player ! That means they go Durche this motion not afk and are not recognized by Afk Terminator ! I hope it is now explained more thoroughly !

    Mfg


    Edited Apr 5, 2016
  • _ForgeUser22713292 removed a tag Waiting Apr 5, 2016
  • _ForgeUser22713292 added a tag Replied Apr 5, 2016
  • _ForgeUser8455416 posted a comment Apr 10, 2016

    @IceCreepy: Go

    Thanks for the explanation, I now understand. The real 'fix' for this is to bring this issue up with the plugin you are using for AFK detection, as it should be retaining AFK status when players are moved by the MOBs.

    Thanks to your information I have fixed my OnTime plugin to make sure it's AFK is working properly with 1.9 and I will have that fix out in the next update of OnTime.

    I know that all other plugins that support AFK may not fix this issue in a timely manner, so I will still investigate an enhancement to afkTerminator to help with this situation. I still suggest that you raise this issue with the plugin you use for AFK management.

  • _ForgeUser8455416 removed a tag Replied Apr 10, 2016
  • _ForgeUser8455416 added a tag Accepted Apr 10, 2016
  • _ForgeUser8455416 edited title Apr 10, 2016
  • _ForgeUser8455416 posted a comment Apr 20, 2016

    @IceCreepy: Go

    After lots of testing I don't think that players can really use the mob-push as a long term afk avoidance method. After some pushing around the player will end up in a position such that mobs no longer make contact, so eventually the player will go AFK.

    If you can describe a specific scenario or configuration where this is not the case I can look at it some more, but for now I will stop with the fix to OnTime afk, but make no changes to afkTerminator.

  • _ForgeUser8455416 removed a tag Accepted Apr 20, 2016
  • _ForgeUser8455416 added a tag Waiting Apr 20, 2016

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