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I have found a new afk machine.
in 1.9 mobs can move player, and if i do that a long time the AFK Terminator dont detect that.
Please Fix that!
Thank You!
Mfg,IceCreepy
Can you please explain with more detail your issue? What types of mobs? How are players setting things up to make such an afk avoidance continue for a long time?
Animals Can players move in the " 1.9 " ! Also no matter what nature of animals ! if you have an animal farm and in there is moving the animals the player ! That means they go Durche this motion not afk and are not recognized by Afk Terminator ! I hope it is now explained more thoroughly !
Mfg
@IceCreepy: Go
Thanks for the explanation, I now understand. The real 'fix' for this is to bring this issue up with the plugin you are using for AFK detection, as it should be retaining AFK status when players are moved by the MOBs.
Thanks to your information I have fixed my OnTime plugin to make sure it's AFK is working properly with 1.9 and I will have that fix out in the next update of OnTime.
I know that all other plugins that support AFK may not fix this issue in a timely manner, so I will still investigate an enhancement to afkTerminator to help with this situation. I still suggest that you raise this issue with the plugin you use for AFK management.
After lots of testing I don't think that players can really use the mob-push as a long term afk avoidance method. After some pushing around the player will end up in a position such that mobs no longer make contact, so eventually the player will go AFK.
If you can describe a specific scenario or configuration where this is not the case I can look at it some more, but for now I will stop with the fix to OnTime afk, but make no changes to afkTerminator.
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