AdaptiveCamo
AdaptiveCamo v4.1.2 - Predator style invisibility!
About
Ever wished you could bring invisibility to your server, without every player being able to use /vanish? With this plugin, it couldn't be easier. Configure multiple camouflage suits and tinker with a few settings and you will have balanced invisibility added to your server.
AdaptiveCamo is inspired by Tom Clancy's Ghost Recon: Future Soldier, with similar features such as; camo suit being triggered by slow movement, unable to engage and stay invisible and even a little message :3
Usage
To activate the suit, your player must;
Have the permission (see Permissions)
Have an empty hand
Be wearing a configured "camo suit"
Be sneaking
Be awesome ;)
Configuration
Suit
Change what players have to wear in order to turn invisible!
Timers
Stop those pesky players from staying invisible!
De / Activation Message
Give your players a way of knowing their status!
Default Configuration File
For those who don't want to regenerate
General Options
The options that have nothing to do with the mechanics of AdaptiveCamo
Permissions
Allow / deny certain players from using the features of AdaptiveCamo
Commands
Some useful commands for admins
To-do List (In order of priority)
HUD to show usage and cooldown timers
Ghost option
Feel free to request features in the comments.
@JazzaG
i use PermissionsEx
@PhoenixOfWar
Adding permissions to plugin.yml allows me to assign defaults, which I don't need to do for timers. Since these nodes are dynamic, there's no way I can register them.
The timers don't work in GroupManager on the latest recommended build of CraftBukkit.
Do the permissions for the timers need to be added to the plugin.yml ? Because they aren't in there.
@hammersley6
Tested permission based timers with bPermissions v2.11.1 on CraftBukkit 1.5.2-R0.1. Worked perfectly.
What permissions plugin are you using?
@UnUltima23
is your player oped at all? if so then that's the case. if not then try adding this node under the specific group you do not want to be able to use the plugin (- -adaptivecamo.use)
Bug? Even if the player dosnt have perm they get the message that says their camo was activated.
@JazzaG
It would be better implimenting it into the config. it would be easier for editing. :)
@hammersley6
I'll look it in that, and I'll also start on on-screen timers :) Should this be permission based or a config option?
@JazzaG
well when i go to put in any of the nodes such as this one (adaptivecamo.active.cooldown.60) it does not work, ive tried all the nodes, with different time settings aswell. could this be an issue because i use Libigot instead of craftbukkit, or is this an error on your end?
@hammersley6
Thanks for the kind words, I actually thought of this after playing Future Soldier.
Hmm that's not a bad idea, maybe I could work it into scoreboards... What seems to be the problem with permission based timers? They've worked for me :S
Hey JazzaG! I just want to start off by saying i love the plugin! such a great idea! I was wondering if you can set timer countdown in game when the person is crouched, and a cool down timer letting players know when they can again use camo. Also, could you make the times available in the config, because it seems as if putting the permission node in doesn't quite work from my personal experience with this. Please reply, thanks :)
@AttilatheHun42
the proper worded id is "gold_helmet" not "Golden_helmet"
@AttilatheHun42
I set my suit to 'gold_helmet', 'gold_chestplate', 'gold_leggings', and 'gold_boots' and it worked correctly.
What version are you using? Have you tried using the appropriate IDs?
I haven't been able set it to use golden armor. I can use the default chainmail and iron, but whenever i try golden, it doesn't work. I have tried using "Golden_helmet, golden_chestplate" and also "gold_helmet, gold_chestplate", etc. but it hasn't worked. Any help?
Been busy lately :(
Sorry for bugging you, but is there any news as to how the bug-fix is progressing?
(predator)
I should be thanking you instead for working on the bug. ;)
@CommodoreAlpha
Working on it, thanks :)
Whenever an NPC from Citizens+Sentry hits another entity, such as a player or mob, this error gets thrown out in console: http://pastebin.com/0tx6KiSZ
I'm not sure if the error also occurs when a mob or player hits a sentry.