AcidIsland V3.0.8.7

Details

  • Filename
    acidisland.jar
  • Uploaded by
  • Uploaded
    May 5, 2018
  • Size
    895.38 KB
  • Downloads
    337
  • MD5
    1ebece7a783ad94eb7dfab983c30af7c

Supported Bukkit Versions

  • 1.12
  • 1.11
  • 1.10
  • 1.9
  • 1.8.1
  • CB 1.7.9-R0.2
  • 1.8.3

Changelog

This release says goodbye to heads for the top ten and warps because of recurring problems with requesting heads from Mojang (timeouts, crashes, etc.). Admins who really, really want to use them can if they set warpheads to true in the general section of config.yml. Issues with heads are no longer supported - sorry.
Installation
  1. Stop server
  2. Take a copy of your AcidIsland plugin folder and worlds as backup just in case
  3. Copy this jar over 3.0.8.6.
  4. Restart
  5. Log in and do /is warps - check that everything works - it should show signs
  6. Do /is top - check everything works - the top ten are now various trophy items
Tweaks
  • Added /acid switch command to toggle island protection bypass or not. Will help mods to play as normal players better.
  • Added IslandPreTeleportEvent to the API - credit Tauchet
Bug Fixes
  • [Major] Heads were still causing issues for some servers, so they have been removed.
  • [Major] Island deletion could delete a bit of another island in some coordinates if islands were super close together (<16 blocks)
  • [Exploit - medium] Players could avoid death from falling if they fell just outside their island protection range and invincible visitors was enabled.
  • [Medium] API - API was not providing the actual Island object instead of a copy of the Island object. JavaDocs said it was, but it was not. Corrected to match JavaDocs. Note this may break other plugins if they rely on receiving the actual Island object!
  • [Minor] Fancy levels were broken and not showing correct units.
  • [Minor] Attempts to obtain a player's system language were failing and setting players to US English all the time. Function was removed.
  • [Minor] Console error could occur during shutdown if players were still online.
  • [Minor] Multiverse commands could run async due to dispatch command so moved them to run sync.