SilkSpawners v3.7.4 default config

# See documentation at
# Should the plugin automatically update if an update is available?
autoUpdater: true
# Should a permission be required when a spawner explodes by TNT to achieve a drop
permissionExplode: false
# Should be checked for WorldGuard build ability to change spawners
useWorldGuard: true

# Percentage of dropping a spawner block when TNT or creepers explode
explosionDropChance: 30
# Percentage of dropping a iron bars when a spawner is mined
destroyDropChance: 100
# Percentage of dropping an egg when a spawner is mined
eggDropChance: 100
# Percentage of dropping the spawner when mined
silkDropChance: 100
# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs here!)
defaultCreature: 90
# How far is the spawner reachable with your crosshair (disable with -1)
spawnerCommandReachDistance: 6
# Minimum silk touch level [can be changed via other plugins to a higher value]
# Set it to 0 to mine it without silk touch
minSilkTouchLevel: 1
# If a player in creative destroys a spawner nothing is dropped
noDropsCreative: true
# If a spawner is destroyed, should the egg be dropped
destroyDropEgg: false
# If a spawner is destroyed, should XP be dropped
destroyDropXP: 0
# Flag a spawner as already mined to prevent XP duping
preventXPFarming: true
# Drops XP only when a spawner is destroyed and not mined via SilkTouch
dropXPOnlyOnDestroy: false
# If a spawner is destroyed, should iron bars be dropped
destroyDropBars: 0
# Should the player be able to craft spawners
craftableSpawners: false
# Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
# X is always the egg
recipeTop: AAA
recipeMiddle: AXA
recipeBottom: AAA
recipeAmount: 1
# Custom example:
#recipeTop: 'A A'
#recipeMiddle: 'BXA'
#recipeBottom: 'C D'
#  - 'B,DIRT'
#  - 'C,2'
#  - 'D,5'
# You can put IDs or the NAME here (please uppercase)
# Add it for each custom ingredient you add, too!
# Should spawners be stackable
spawnersUnstackable: false
# Should the egg be consumed when the spawner is changed with it
consumeEgg: true
# Fallback if the creature should be enabled, if not specified for the entity
enableCreatureDefault: true
# Should numbers be ignored (on eggs) and allow every number value?
ignoreCheckNumbers: false
# Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
disableChangeTypeWithEgg: false
# Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
spawnEggToSpawner: false
# Should the spawn algorithm be overridden? Allows spawning of non-standard entities
spawnEggOverride: false
# Fallback if the creature should be spawned, if not specified for the entity
spawnEggOverrideSpawnDefault: true
# Allowed set of tools which can mine a spawner. IDs are supported, too
# Amount of spawners or eggs given to a player when the argument is omitted
defaultAmountGive: 1
# Notify the player about the spawner when he clicks it in the inventory
notifyOnClick: true
# Notify the player about the spawner when he holds the spawner in the hand
notifyOnHold: true
# Configure displaying with BarAPI, time is in seconds
  enable: false
  displayTime: 3
# Configure displaying with 1.9 BossBarApi, time is in seconds
  enable: true
  displayTime: 3
  color: RED
  style: SOLID
# Prevent that a spawner is changed via eggs in other territories
factionsSupport: false
# Puts more information out on startup
verboseConfig: false
# Internal stuff, do NOT change unless advised - the plugin might break otherwise
useReflection: true
testMCVersion: true
useMetadata: true
useLegacyName: false
  • Expires: Never
  • Author: xGhOsTkiLLeRx
  • Created: Dec 28, 2016
  • Edited: Oct 27, 2017
  • Language: Plain Text

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