SilkSpawners v3.7.4 default config
# See documentation at http://dev.bukkit.org/bukkit-plugins/silkspawners/pages/configuration
# Should the plugin automatically update if an update is available?
# Should a permission be required when a spawner explodes by TNT to achieve a drop
# Should be checked for WorldGuard build ability to change spawners
# Percentage of dropping a spawner block when TNT or creepers explode
# Percentage of dropping a iron bars when a spawner is mined
# Percentage of dropping an egg when a spawner is mined
# Percentage of dropping the spawner when mined
# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs here!)
# How far is the spawner reachable with your crosshair (disable with -1)
# Minimum silk touch level [can be changed via other plugins to a higher value]
# Set it to 0 to mine it without silk touch
# If a player in creative destroys a spawner nothing is dropped
# If a spawner is destroyed, should the egg be dropped
# If a spawner is destroyed, should XP be dropped
# Flag a spawner as already mined to prevent XP duping
# Drops XP only when a spawner is destroyed and not mined via SilkTouch
# If a spawner is destroyed, should iron bars be dropped
# Should the player be able to craft spawners
# Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
# X is always the egg
# Custom example:
#recipeTop: 'A A'
#recipeBottom: 'C D'
# - 'A,IRON_FENCE'
# - 'B,DIRT'
# - 'C,2'
# - 'D,5'
# You can put IDs or the NAME here (please uppercase)
# Add it for each custom ingredient you add, too!
# Should spawners be stackable
# Should the egg be consumed when the spawner is changed with it
# Fallback if the creature should be enabled, if not specified for the entity
# Should numbers be ignored (on eggs) and allow every number value?
# Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
# Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
# Should the spawn algorithm be overridden? Allows spawning of non-standard entities
# Fallback if the creature should be spawned, if not specified for the entity
# Allowed set of tools which can mine a spawner. IDs are supported, too
# Amount of spawners or eggs given to a player when the argument is omitted
# Notify the player about the spawner when he clicks it in the inventory
# Notify the player about the spawner when he holds the spawner in the hand
# Configure displaying with BarAPI, time is in seconds
# Configure displaying with 1.9 BossBarApi, time is in seconds
# Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
# Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
# Prevent that a spawner is changed via eggs in other territories
# Puts more information out on startup
# Internal stuff, do NOT change unless advised - the plugin might break otherwise
Dec 28, 2016
Oct 27, 2017