Curse Client 2.1 RC1 Release!
I know it's been a while since I posted my last status update for the project. I apologize for the silence, but we're nearing payday!
So now, after several months of intensive development I want to bring to you guys the first release candidate for the 2.1 line.
What's New‽
Well, almost everything! Well, almost.
What were the issues again?
Here is a brief recap of what I posted in my last announcement as some of the major issues.
* Ignoring manual deletions
* Installing over addons
* Downgrading addons
* UI feedback failures
* Poorly worded options and button text
* Too much automation in some places, too little automation in others
* Lack of features that are considered defacto standards
* General reliability
Now let's talk about what we did about them.
What we did about them!
UI Changes
The UI has gone through some major overhauls. Hrm, how can I explain this......
The old client
The new client
There are more changes than can be seen in that screenshot, but I think it gives a rough idea.
New Features
Well we didn't get everything I talked about in the last message done. Here's the list. I've struck through things we've finished. Things that are works in progress I'm marking with italics.
* Alternate Packages - It's back!
* Dependency Resolution
* Manual Deletion Detection
* Alpha Support
* Multiple Game Support - Even over network drives!
* Version Pinning
* Submodule support
* Saved Variable Scrubber - It's not 100% tested and polished yet.
* Automated and Manual Backups
* Real Configuration Box - The game manager takes the place of most options.
* Deletion before upgrade
* Uninstalled Package Listing - It's the unknown addon listing.
We'll be finishing things up as soon as possible.
Changed Behaviors & Methods
- Discovery and Detection of versions
- If anything we're too conservative now. We've gone through extraordinary pains to make sure that we know exactly which version of the addon you're using. If we don't know, we don't touch it. It can still get a little confused sometimes, mainly if an addon is shared by more than one project. We'll be working out a tweak for that situation shortly.
- Changes to Defaults
- Yep they got changed. You may not like some of them, but you shouldn't find them offensive!
- Popup Questions
- Well, 99% of the time you'll never see a popup question. Unless you're doing something that you can't undo. Like deleting an addon. We don't want a misclick to make you a sad panda...
The Mac Version
Do you want the good or the bad news first?
I'll start with the bad. It's not here.
The good news is, we're now actively getting it ready for it's first night out. I can't promise exactly when just yet, but Soon has never been so close. I hope to start leaking alphas out next week, but again I can promise nothing!
Conclusion
The one thing I don't think anyone can argue with is that this client is hands down superior to it's predecessor. There is not a doubt in my mind regarding that.
Is it perfect? Of course not. Are there bugs? Sadly, yes I'm sure there are. However, there was no way we could justify continuing to hold back this update and letting people continue to use the old version.
We're looking for feedback as we're getting ready to put this out there to all 700k+ users in the next few weeks. Please use the ticket tracker I'm going to link below to report any feedback. But please, try and see if the ticket already exists.
I also want to apologize to all you guys who've been struggling with the 2.0.0.14 client for so long. Support on it has been weak to non existent, I'm going to be keeping a tabs on things much much closer with the new client in order to ensure that the same backlog doesn't happen with this one.
So guys, last thing I'm going to tell you is how to get the new client. So make sure to check the link section below!
Links
- 2.1 Installer: Use this link to get the latest client installer.
- Feedback Tracker: Please try not to put up a bunch of repeats!
- Forum Thread: I'm keeping the old thread, also linking to the current page. not the first one.
Merah: Users should not be using SVN to update their addons. Period. It's not hard to use the subscription system and manually update them. That's what I do. Only authors and testers should be using the alphas in the first place.
I can't wait to use/test the Mac version :D
raspian: We don't offer addons that are from wowinterface, or any other site.
Only those addons from curseforge and wowace will show up there.
since a lot of authors still hold a grudge against curse.com, how will this handle addons that are say only updated at wowinterface.com? Will this integrate into wowace.com? I am assuming the later will be better handled as it should finally stop overriding addons from here simply becasue curse takes precident
Merah: Updating via svn uses more bandwidth than downloading zips. So, unless you specifically want the bleeding edge alpha versions (which you can also download zips for, via the project pages) then you're better off not using svn. (Not to mention that not all repositories use svn.)
not convinced it will be better than updating from svn but nice job anyway keep it up, the past client was really ugly and missing basic infos
Nice work so far! Thanks! :D
Seems I got stuck on "Scanning addons"
It saying "Building addon list" and the progress bar never move
It can, it's been fairly well tested, but may not be 100% perfect.
Check out the package preferences and change it from normal to alternate :)
First I want to say, great job! I've been waiting for this for a long time and this post really brought a smile to my face.
I have a few questions though. I see dependency resolution and alternate packages have been crossed out. Does that mean the program can install external libraries and such the way WAU used to now? If so I can't find how to do it.
Lol, I said it's coming! I'm hoping next week brings good things on that end :)
WTB Mac Version!