• published the article New Sorting Method on Curse.com, Sort by Minecraft Game Version!

    Our Minecraft mod database on Curse.com has been growing at a steady pace, and if you haven’t heard yet,we are in the process of becoming the official hosting platform for Forge mods. We’re up to 731 released and beta mods on Curse.com with well over 1,200 on CurseForge in their planning, alpha, beta and released stages.

    We’ve also been listening to your feedback and the number 1 request we kept hearing was the need to filter mods based on the version of minecraft it supports. So we’re proud to announce that we’ve gotten this added to our Curse.com database.

    New Sorting Method

    Thanks again to the community for suggesting such a great feature. Don’t forget, we’re also testing the new version of CurseForge, using Minecraft mods, texture packs and worlds as our guinea pigs, and you can take part in that here. If you’d like to host your Forge mod on Curse, head on over and start your project here.

    Posted in: New Sorting Method on Curse.com, Sort by Minecraft Game Version!
  • published the article 500 Mods on Curse.com!

    http://media.minecraftforum.net/content/images/2013/11/cf01.png
    We hit a big milestone this weekend, we’ve reached 500 mods on Curse.com! This is in large part due to the awesome community here at the Minecraft Forums and we really couldn’t have done it without you. The 500th mod specifically was “Varnished Blocks Mod” which according to its concise description says, “It's basically a mod that varnishes blocks.”

    We’d also like to take this time to educate authors on some things about hosting your mods on CurseForge. We’ve had a great initial adoption of our hosting platform, but it seems that we might have been pushing CurseForge so much we haven’t explained how it syncs with Curse.com very well.

    For starters, CurseForge is the hosting site for authors. Once you have a project up and running and you have a beta or released mod attached to it, you should be sending users to Curse.com to download your mod, do not send them to CurseForge.

    You can easily find the link to your project on Curse.com from your project page on CurseForge, on the right side panel there’s link under the heading “Curse link”. That will take you directly to your Curse.com page and you can use that page to share your project. But, on MinecraftForums.com, we have a great way of inserting download links without any hassle! We have a special BBCode that inserts a great looking download button complete with your mods logo/image that is attached to your project. Here’s what the BBCode looks like with an example:

    [MOD]enchanting-plus[/MOD]
    


    It’s really just that simple, place the name of your mod as it appears on CurseForge/Curse with dashes instead of spaces in between the BBCode and you’ll get a link in your forum post that looks like this:

    http://media.minecraftforum.net/content/images/2013/11/cf03.png

    Again, we’d really like to thank everyone who has uploaded mods to CurseForge and got us to where we are today. We have big plans for the growing database in the coming months and we really appreciate the participation by the Minecraft Community! Lastly, check out the database of over 500 mods here!

    Posted in: 500 Mods on Curse.com!
  • published the article CurseForge is now hosting Forge Mods!

    http://media-curse.cursecdn.com/attachments/91/640/minecraft-forums-logo-2.png
    As many of you may or may not know, Curse has been hosting Bukkit mods exclusively through dev.bukkit.org and we thought that it was time to open up our development community further with regards to Minecraft mods. So for the last few weeks we have been moving our old Client Mods database out of the bukkit database and into it’s own at CurseForge.

    What this means is that we now have a great place to host Forge Mods at CurseForge. It works identically to dev.bukkit.org, and the whole system was built by modders from the ground up.

    In addition to Forge Mods, we have another primary category dedicated to other client mods, whether they need Modloader or just need to be combined with Minecraft.jar. Plus, if your mod is compatible with Forge and Modloader you can have it listed under both by just picking both categories.

    This is also an opportunity for mod authors to join our Author Rewards Program; once your mod has been successfully approved you start to earn points as people download your mods that you can redeem for PayPal cash or Amazon gift cards! You can also earn free Curse Premium if you get enough downloads per month.

    We think this is a great opportunity for client mod authors who make Forge mods and other mods to get their mods out to an even greater audience. Thanks for your consideration and we hope to see our Minecraft Mod database grow by leaps and bounds in the coming months.

    To get started, head to this link and start filling out your project: http://minecraft.curseforge.com/mc-mods/create-project/

    Important Notice for Authors

    Please note that when you first get your project approved, it is still considered in the ‘Planning’ stage. You will need to go into ‘Project management’, then ‘Edit project’. Once there, you can scroll all the way down to the bottom and set the ‘Development stage’ to ‘Release’. This ensures your mod will syndicate to Curse.com. Also, if you are uploading multiple versions (i.e. 1.4.7, 1.5.1, etc.) make sure to upload them from oldest to newest. You always want the newest file uploaded last as that’s the file that will show up on Curseforge.

    More info can be found at our CurseForge Knowledge base here: http://www.curseforge.com/wiki/knowledge-base/

    Posted in: CurseForge is now hosting Forge Mods!