170 - AuthMe Reloaded to xAuth convertion

Is it intended or a bug that when I convert my database (flatfile) from AuthMe Reloaded (v2.6.7b5 to xAuth with your converter that people are not activated by default? Because when I converted it and I tried my password it said "Your account is not activated", so I activated myself using "/xauth activate <name>" and it worked but is there a way to have everyone activated by default so I do not have to activate 200 people each? :D
That would be really cool.

Thanks for you advise already

User When Change
luricos Mar 26, 2013 at 14:31 UTC Changed status from Fixed to Verified
luricos Mar 26, 2013 at 13:57 UTC Changed status from Accepted to Fixed
luricos Jan 14, 2013 at 13:47 UTC Changed milestone from None to planned
luricos Jan 14, 2013 at 13:46 UTC Changed status from New to Accepted
Folas1337 Nov 30, 2012 at 11:13 UTC Create

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  • Avatar of luricos luricos Mar 26, 2013 at 14:30 UTC - 0 likes

    Moved to jira.luricos.de

  • Avatar of Folas1337 Folas1337 Dec 05, 2012 at 16:48 UTC - 0 likes

    @Typhome: Go

    AuthMe just got an update and is working fine again for me.

  • Avatar of luricos luricos Dec 02, 2012 at 12:05 UTC - 0 likes

    @Typhome: Go

    its available on my github page.

  • Avatar of luricos luricos Dec 02, 2012 at 12:05 UTC - 0 likes

    Thanks for your ticket! Wellt it is not inteded to let you helpless out there ^^

    It is because i didnt updated xAuthImporter to the new implementation.

    Anyways to solve your problem simply type "xauth activate *" or "xauth unlock *" (star is the wildcard char here, instead of a single name)

  • Avatar of Typhome Typhome Nov 30, 2012 at 16:25 UTC - 0 likes

    I would need that converter. I have almost +1000 players registered with AuthMe-Reloaded plugin.

    Last edited Nov 30, 2012 by Typhome


Last updated
Mar 26, 2013
Nov 30, 2012
Verified - QA has verified that the fix has worked.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

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