WorldGuard is a powerful plugin with a large bag of tricks for server owners, server map makers, regular survival servers, and everyone in between!

  • Create zones in your world that only permit mods or certain players from building within
  • Set additional game rules on your server (deny wither block damage, falling damage, etc.)
  • Set game rules on specific areas (food regen, health regen, disable PvP, TNT, control mob damage) in your world
  • Blacklist certain items and blocks so they can't be used
  • Dump useful statistics and information about your server (/wg report -p)
  • CPU profile your server (/wg profile -p)
  • Add useful commands like an immediate "STOP ALL FIRE SPREAD" command.
  • Works, more or less, with mods (other Bukkit plugins and FTB mods)
  • Protects against many types of grief (fire spread, tree growth, TNT cannons, piston machines, crop trampling, paintings and item frames, etc.), and certain interactions can also be allowed (door open, lever usage, etc.)
  • Well documented, and one of the oldest Minecraft projects (older than Bukkit!)
  • Open source
  • Enable only features you want! Everything is off by default. You can just install WorldGuard and configure it later.

Also, check out these plugins: CommandBook and CraftBook

How do I install WorldGuard?

  1. Download WorldEdit (required by WorldGuard) and extract the WorldEdit.jar file into your "plugins/" folder.
  2. Download WorldGuard and extract the WorldGuard.jar file into your "plugins/" folder.
  3. Run your server!

Where do I learn how to use WorldGuard?

To learn how to use WorldGuard, there are current two sources of documentation:

Where can I get my questions answered?

If you have a question:

Where can I report bugs or request features?

Visit our issue tracker.

Can I download WorldGuard source code?

Visit our GitHub repository. WorldGuard is licensed under LGPLv3 and you can compile it with Maven.


Check out my Minecraft server!

SK's Minecraft Server

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  • Avatar of kajar9 kajar9 Jul 03, 2013 at 09:47 UTC - 0 likes

    @WASasquatch: Go

    "Honestly we shouldn't have to wait 10 days if they are a devoted staff..." - This isn't whining?

    As I said, The developers who create WorldGuard can't start their work before BUKKIT releases the custom server software on which their plugin is built upon. IT IS NOT built on vanilla minecraft server software capiche? You are asking craftbook plugin developers to predict code that has never been written and build upon it.

    If your 12 year old coder experience does help you figure this one out, btw. gratz for turning 13, you should know that it is impossible to predict code that has never been written.

    Bukkit team could start working almost instantly. Although as source code changed multiple times (1.6.1). Bukkit had to rewrite some stuff too. Only after the release of bukkit Worldguard developers can adapt the changes and start making fixes and improvements.

    I tried to be as non-offensive, but people like that just turn me up.

    Last edited Jul 03, 2013 by kajar9
  • Avatar of Dark_Arc Dark_Arc Jul 03, 2013 at 08:01 UTC - 0 likes

    Hey guys,

    The WorldGuard versions for 1.5.2 will work just fine on 1.6.1. There may be a few missing features/minor bugs, these will be added in at a later date as needed.

    Once again, our current builds will work, just update WorldEdit and Bukkit for now. The fancy horse changes/minor bug fixes should come soon.

    Power to the people for the power of the people.

  • Avatar of ander23 ander23 Jul 03, 2013 at 06:18 UTC - 0 likes

    Plis, update to 1.6.1

    Last edited Jul 03, 2013 by chaseoes: Removed Minecraft server advertisement.
  • Avatar of Dirkocraft Dirkocraft Jul 03, 2013 at 05:59 UTC - 0 likes

    @WASasquatch: Go

    As a developer of 12+ years you should know not to act like the whiny customer who thinks he is entitled to having what he wants the second he asks for it.

  • Avatar of WASasquatch WASasquatch Jul 03, 2013 at 05:26 UTC - 0 likes

    @SirFloofy: Go

    Uhm, no those are still for 1.5.2. Wow, good reading. Lol Still same version champ.

    So, no, they are still releasing for 1.5.2. Maybe now their silence is for 1.6.1

    Last edited Jul 03, 2013 by WASasquatch
  • Avatar of WASasquatch WASasquatch Jul 03, 2013 at 05:24 UTC - 0 likes

    Uhmm no. Mojang annoucned themselves why they release earlier. I'm not being anything other then correct. As a developer for over 12+ years I know what I'm talking about. They've already updated WorldEdit. So it's taking longer, I'm not complaining. I am just pointing out they it shouldn't other then not doing it.

    Even Bukkit has their development builds as they have long since been working on them. And I know for a fact with WorldGuard, as I have it working now, it's a matter of adding 2 blocks and 4 entities, and changing resource version string.

  • Avatar of teozfrank teozfrank Jul 03, 2013 at 04:11 UTC - 0 likes

    @kajar9: Go

    I laughed so hard reading your comment your 100 % right tho, some people do not have patients and come here and b*tch that there are no updates, taking it for granted that us developers will jump how high they tell us xD


  • Avatar of kajar9 kajar9 Jul 03, 2013 at 02:27 UTC - 1 like

    @WASasquatch: Go

    Be patient like everyone else.
    There are some pretty obvious reasons why they aren't able to release a build

    1) They base their code on Bukkit. So they can't start work until Bukkit releases some kind of build (which they did yesterday). They are not based on official release from Mojang.

    2) Bigger updates like 1.6.1 requires major updates to the plugin and even a team that big devoted to 1 plugin can't give it to you in few hours.

    3) Transition from one version to another will almost certainly bring up new bugs which need to be fixed. They try their best to release a stable and functional product.

    This developer team cares about their product.

    4) The Bukkit team has to give the plugin a thumbs up (review of code) before the plugins version is published.

    Last edited Jul 03, 2013 by TOOTHPlCK1: Removed abusive statements
  • Avatar of SirFloofy SirFloofy Jul 03, 2013 at 02:23 UTC - 0 likes

    @WASasquatch: Go

    If you looked at the sk89q website, you'd see that they've already posted developmental builds for this.

  • Avatar of WASasquatch WASasquatch Jul 03, 2013 at 01:58 UTC - 0 likes

    @firefireman7009: Go

    Honestly we shouldn't have to wait 10 days if they are a devoted staff to updating their crucial plugins pretty much every Bukkit server uses. Mojang releases their builds weeks early for this very reason.


Date created
Aug 25, 2011
Last update
Jun 11, 2016
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GNU General Public License version 3 (GPLv3)
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