List of available sounds

  • sounds.put("ambrain",Sound.AMBIENCE_RAIN );
  • sounds.put("ambthunder",Sound.AMBIENCE_THUNDER );
  • sounds.put("anvbreak",Sound.ANVIL_BREAK );
  • sounds.put("anvland",Sound.ANVIL_LAND );
  • sounds.put("anvuse",Sound.ANVIL_USE );
  • sounds.put("arrhit",Sound.ARROW_HIT );
  • sounds.put("batdead",Sound.BAT_DEATH );
  • sounds.put("bathurt",Sound.BAT_HURT );
  • sounds.put("batidle",Sound.BAT_IDLE);
  • sounds.put("batloop",Sound.BAT_LOOP);
  • sounds.put("battoff",Sound.BAT_TAKEOFF);
  • sounds.put("blazebr",Sound.BLAZE_BREATH);
  • sounds.put("blazedead",Sound.BLAZE_DEATH);
  • sounds.put("blazehit",Sound.BLAZE_HIT);
  • sounds.put("sbreath",Sound.BREATH);
  • sounds.put("sburp",Sound.BURP);
  • sounds.put("cathiss",Sound.CAT_HISS);
  • sounds.put("cathit",Sound.CAT_HIT);
  • sounds.put("catmeow",Sound.CAT_MEOW);
  • sounds.put("catpurr",Sound.CAT_PURR);
  • sounds.put("catpureow",Sound.CAT_PURREOW);
  • sounds.put("chestclose",Sound.CHEST_CLOSE);
  • sounds.put("chestopen",Sound.CHEST_OPEN);
  • sounds.put("chickeggpop",Sound.CHICKEN_EGG_POP);
  • sounds.put("chickhurt",Sound.CHICKEN_HURT);
  • sounds.put("chickidle",Sound.CHICKEN_IDLE);
  • sounds.put("chickwalk",Sound.CHICKEN_WALK);
  • sounds.put("sclick",Sound.CLICK);
  • sounds.put("cowhurt",Sound.COW_HURT);
  • sounds.put("cowidle",Sound.COW_IDLE);
  • sounds.put("cowwalk",Sound.COW_WALK);
  • sounds.put("creepdead",Sound.CREEPER_DEATH);
  • sounds.put("sss",Sound.CREEPER_HISS);
  • sounds.put("diggrass",Sound.DIG_GRASS);
  • sounds.put("diggravel",Sound.DIG_GRAVEL);
  • sounds.put("digsand",Sound.DIG_SAND);
  • sounds.put("digsnow",Sound.DIG_SNOW);
  • sounds.put("digstone",Sound.DIG_STONE);
  • sounds.put("digwood",Sound.DIG_WOOD);
  • sounds.put("digwool",Sound.DIG_WOOL);
  • sounds.put("doorclose",Sound.DOOR_CLOSE);
  • sounds.put("dooropen",Sound.DOOR_OPEN);
  • sounds.put("sdrink",Sound.DRINK);
  • sounds.put("sseat",Sound.EAT);
  • sounds.put("enderdead",Sound.ENDERDRAGON_DEATH);
  • sounds.put("endergrowl",Sound.ENDERDRAGON_GROWL);
  • sounds.put("enderhit",Sound.ENDERDRAGON_HIT);
  • sounds.put("enderwings",Sound.ENDERDRAGON_WINGS);
  • sounds.put("endmandead",Sound.ENDERMAN_DEATH);
  • sounds.put("endmanhit",Sound.ENDERMAN_HIT);
  • sounds.put("endmainidle",Sound.ENDERMAN_IDLE);
  • sounds.put("endmanscream",Sound.ENDERMAN_SCREAM);
  • sounds.put("endmanstare",Sound.ENDERMAN_STARE);
  • sounds.put("endmantp",Sound.ENDERMAN_TELEPORT);
  • sounds.put("sexplode",Sound.EXPLODE);
  • sounds.put("sfallb",Sound.FALL_BIG);
  • sounds.put("sfalls",Sound.FALL_SMALL);
  • sounds.put("sfire",Sound.FIRE);
  • sounds.put("sigfire",Sound.FIRE_IGNITE);
  • sounds.put("sfizz",Sound.FIZZ);
  • sounds.put("sfuse",Sound.FUSE);
  • sounds.put("ghastcharg",Sound.GHAST_CHARGE);
  • sounds.put("ghastdead",Sound.GHAST_DEATH);
  • sounds.put("gharstfire",Sound.GHAST_FIREBALL);
  • sounds.put("ghastmoan",Sound.GHAST_MOAN);
  • sounds.put("ghastscream",Sound.GHAST_SCREAM);
  • sounds.put("ghastscream2",Sound.GHAST_SCREAM2);
  • sounds.put("sglass",Sound.GLASS);
  • sounds.put("shurt",Sound.HURT);
  • sounds.put("shurtf",Sound.HURT_FLESH);
  • sounds.put("irondead",Sound.IRONGOLEM_DEATH);
  • sounds.put("ironhit",Sound.IRONGOLEM_HIT);
  • sounds.put("ironthrow",Sound.IRONGOLEM_THROW);
  • sounds.put("ironwalk",Sound.IRONGOLEM_WALK);
  • sounds.put("itembreak",Sound.ITEM_BREAK);
  • sounds.put("itempick",Sound.ITEM_PICKUP);
  • sounds.put("slava",Sound.LAVA);
  • sounds.put("slavapop",Sound.LAVA_POP);
  • sounds.put("lvlup",Sound.LEVEL_UP);
  • sounds.put("magmajump",Sound.MAGMACUBE_JUMP);
  • sounds.put("magmawalk",Sound.MAGMACUBE_WALK);
  • sounds.put("magmawalk2",Sound.MAGMACUBE_WALK2);
  • sounds.put("mcbase",Sound.MINECART_BASE);
  • sounds.put("mcinside",Sound.MINECART_INSIDE);
  • sounds.put("noteb",Sound.NOTE_BASS);
  • sounds.put("notebdrum",Sound.NOTE_BASS_DRUM);
  • sounds.put("notebguitar",Sound.NOTE_BASS_GUITAR);
  • sounds.put("notep",Sound.NOTE_PIANO);
  • sounds.put("notepl",Sound.NOTE_PLING);
  • sounds.put("notesnd",Sound.NOTE_SNARE_DRUM);
  • sounds.put("notestick",Sound.NOTE_STICKS);
  • sounds.put("orbpick",Sound.ORB_PICKUP);
  • sounds.put("pigdead",Sound.PIG_DEATH);
  • sounds.put("pigidle",Sound.PIG_IDLE);
  • sounds.put("pigwalk",Sound.PIG_WALK);
  • sounds.put("pistext",Sound.PISTON_EXTEND);
  • sounds.put("pistretr",Sound.PISTON_RETRACT);
  • sounds.put("sheidle",Sound.SHEEP_IDLE);
  • sounds.put("sheshear",Sound.SHEEP_SHEAR);
  • sounds.put("shewalk",Sound.SHEEP_WALK);
  • sounds.put("shootarr",Sound.SHOOT_ARROW);
  • sounds.put("silverhit",Sound.SILVERFISH_HIT);
  • sounds.put("silveridle",Sound.SILVERFISH_IDLE);
  • sounds.put("silverkill",Sound.SILVERFISH_KILL);
  • sounds.put("silverwalk",Sound.SILVERFISH_WALK);
  • sounds.put("skeldead",Sound.SKELETON_DEATH);
  • sounds.put("skelhurt",Sound.SKELETON_HURT);
  • sounds.put("skelidle",Sound.SKELETON_IDLE);
  • sounds.put("sklewalk",Sound.SKELETON_WALK);
  • sounds.put("slimea",Sound.SLIME_ATTACK);
  • sounds.put("slimew",Sound.SLIME_WALK);
  • sounds.put("slimew2",Sound.SLIME_WALK2);
  • sounds.put("spidead",Sound.SPIDER_DEATH);
  • sounds.put("spiidle",Sound.SPIDER_IDLE);
  • sounds.put("spidwalk",Sound.SPIDER_WALK);
  • sounds.put("ssplash",Sound.SPLASH);
  • sounds.put("ssplash2",Sound.SPLASH2);
  • sounds.put("stgrass",Sound.STEP_GRASS);
  • sounds.put("stgravel",Sound.STEP_GRAVEL);
  • sounds.put("stladder",Sound.STEP_LADDER);
  • sounds.put("stsand",Sound.STEP_SAND);
  • sounds.put("stsnow",Sound.STEP_SNOW);
  • sounds.put("ststone",Sound.STEP_STONE);
  • sounds.put("stwood",Sound.STEP_WOOD);
  • sounds.put("stwool",Sound.STEP_WOOL);
  • sounds.put("sswim",Sound.SWIM);
  • sounds.put("swater",Sound.WATER);
  • sounds.put("witcherdead",Sound.WITHER_DEATH);
  • sounds.put("witcherhurt",Sound.WITHER_HURT);
  • sounds.put("witcheridle",Sound.WITHER_IDLE);
  • sounds.put("witchershoot",Sound.WITHER_SHOOT);
  • sounds.put("witcherspawn",Sound.WITHER_SPAWN);
  • sounds.put("wolfbark",Sound.WOLF_BARK);
  • sounds.put("wolfdead",Sound.WOLF_DEATH);
  • sounds.put("wolfgrowl",Sound.WOLF_GROWL);
  • sounds.put("wolfhowl",Sound.WOLF_HOWL);
  • sounds.put("wolfhurt",Sound.WOLF_HURT);
  • sounds.put("wolfpant",Sound.WOLF_PANT);
  • sounds.put("wolfshake",Sound.WOLF_SHAKE);
  • sounds.put("wolfwalk",Sound.WOLF_WALK);
  • sounds.put("wolfwhine",Sound.WOLF_WHINE);
  • sounds.put("woodclick",Sound.WOOD_CLICK);
  • sounds.put("zdead",Sound.ZOMBIE_DEATH);
  • sounds.put("zhurt",Sound.ZOMBIE_HURT);
  • sounds.put("zidle",Sound.ZOMBIE_IDLE);
  • sounds.put("zinfect",Sound.ZOMBIE_INFECT);
  • sounds.put("zmetal",Sound.ZOMBIE_METAL);
  • sounds.put("pigzangry",Sound.ZOMBIE_PIG_ANGRY);
  • sounds.put("pigzdead",Sound.ZOMBIE_PIG_DEATH);
  • sounds.put("pigzhurt",Sound.ZOMBIE_PIG_HURT);
  • sounds.put("pigzidle",Sound.ZOMBIE_PIG_IDLE);
  • sounds.put("zremedy",Sound.ZOMBIE_REMEDY);
  • sounds.put("zunfect",Sound.ZOMBIE_UNFECT);
  • sounds.put("zwood",Sound.ZOMBIE_WOOD);
  • sounds.put("zwoodbr",Sound.ZOMBIE_WOODBREAK);

Comments

Posts Quoted:
Reply
Clear All Quotes