Stream Remover

Plugin Notice. Please read.

Version: 1.05

CB: 1.4.6 R0.1


Pretty much everyone ran into it in the past: You made a nice river, accidentally placed a dirt block on the sides, and removed it again. There it ugly water stream. Sometimes forming hundreds at a time, it takes ages to fix them. With this plugin running, this will never happen. Annoying water streams belong to the past! :)

You can also do the same for lava streams, but you do need to enable it in the config.yml. (since this introduces infinite lava streams, could be a bad idea on your server)

Important: It prevents the FORMATION of these streams, it provides no commands to remove streams already existing. However, removing them does become easier.


You can set 'allowLava' in the config.yml to true to allow the (infinite) lava stream fixer.

Download links and other links

View source code on GitHub

Go to Bukkit page

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  • Avatar of Finelarme2 Finelarme2 Jan 26, 2014 at 10:10 UTC - 0 likes

    Don't work, or vanilla 1.6.2 correct this "flow" in automatic.

    By the way, I prefer the command /fix water from world edit plugin ♥.

  • Avatar of Razorskills Razorskills Jan 22, 2014 at 03:54 UTC - 0 likes

    @spetznack: Go

    hmm I am not sure. I know some areas of the ocean fix themselves, and some spots have some funky spot that do not fix themselves. Maybe for the most part it already does this.

  • Avatar of spetznack spetznack Jan 20, 2014 at 22:53 UTC - 0 likes

    @Razorskills: Go

    Isn't this implemented in 1.6.2 vanilla?

  • Avatar of Razorskills Razorskills Jan 18, 2014 at 00:55 UTC - 0 likes

    So this is a couple years old now.. Does anyone know if it works? Or if there is another plugin like this for 1.6.4?

  • Avatar of Wedhro Wedhro Dec 29, 2012 at 09:58 UTC - 0 likes

    Thank you so much for this plugin, now water's physics sucks a little less!

  • Avatar of bergerkiller bergerkiller Dec 24, 2012 at 23:23 UTC - 0 likes

    Updated it so that it no longer needs BKCommonLib. It only uses Bukkit methods, so I doubt it will ever break, but nevertheless, a maintainer will be set to replace me here. Maybe he can add new features, who knows? :)

  • Avatar of bergerkiller bergerkiller Dec 05, 2012 at 18:05 UTC - 0 likes

    @CaptainJohnnyBlu: Go I think it is. Didn't spot any far. Official v1.4.5 R0.2 release can be found in the development build, I will upload that anyhow. (tested, it is working)

  • Avatar of CaptainJohnnyBlu CaptainJohnnyBlu Nov 15, 2012 at 19:39 UTC - 0 likes

    @bergerkiller: Go

    Is the plugin compatible with the latest 1.4 releases?

    JohnnyBlu of Isaiki

  • Avatar of bergerkiller bergerkiller Oct 09, 2012 at 09:06 UTC - 0 likes

    @Joymo: Go @bigscary: Go So it stopped working in 1.3.2 R1.0? Been a while since I fully tested it again, so if it stopped working, tell me.


    Tested it, but it's still working as expected...

    Last edited Oct 09, 2012 by bergerkiller
  • Avatar of bigscary bigscary Sep 28, 2012 at 20:39 UTC - 0 likes

    Have you tried hooking into block break and trying to actually fill the new space with a water source block when an adjacent water source block is touching at least two other water source blocks? You could add the additional constraint that it has to be at sea level or below to be on the safe side.

    I think the current result is very odd, and maybe even worse/more unnatural than a stream of water - a wall of water?



Date created
Oct 15, 2011
Last update
Dec 24, 2012
Development stage
GNU General Public License version 2 (GPLv2)
Curse link
Stream Remover
Recent files
  • R: v1.05 for CB 1.4.6-R0.1 Dec 24, 2012
  • R: v1.04 for CB 1.3.2-R0.1 Sep 22, 2012
  • R: v1.03 for CB 1.2.3-R0.1 Mar 11, 2012
  • R: v1.01 for CB 1337 Oct 22, 2011