SpawnerAdjuster 1 Logo Spawner Adjuster Logo

Current Version: Look over here ---->

( Forum Page | Source | Youtube Demonstration | ChangeLog | Permission Nodes | Config | Latest .jar* | Recipe Addon )
( SpawnerAdjuster for other platforms: Vanilla Server | Client only )
*Direct latest .jar link removed to conform to bukkitdev guidelines. If you can't open/don't trust zips, Please PM me and I'll send you a direct link to the .jar

What is SpawnerAdjuster? It allows Monster Spawners to be utilized in various fashions, but it has 3 primary functions.

# Allow what is spawned by the spawner to be changed by simply clicking on it. # Force the spawner to do its thing by feeding it a redstone signal # Allow a spawner to be moved by simple breaking it.

Why create a this mod? Surly one exists already!

Yes, indeed. I saw 2 actually. However they both lacked a chunk of things I wanted. 1 had permissions support but requires /commands to work with a spawner, and I believe a player should never have to resort to the / key. The other one, while allowing interaction with just clicking was not up to date with 1.8 and the author said "6 weeks" before he update it. No, no I'll write my own, thank you.

-----Enough about why, lets talk about how-----

The config.yml can be found in your server's plugin folder, in the directory "SpanwerAdjuster'. An explanation of all the settings in it can be found at

I like to think the permissions are straight foward. Only SuperPermissions are supported. Permission nodes can be found at

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  • Avatar of sultan1tw sultan1tw Feb 04, 2014 at 13:44 UTC - 0 likes

    i want to spawn a spawner but how? Please Tell me :'(

  • Avatar of SpiFioY SpiFioY Sep 02, 2013 at 19:27 UTC - 0 likes

    I agree with gertjan206.

  • Avatar of gertjan206 gertjan206 May 27, 2013 at 17:06 UTC - 2 likes

    Could you remove the spawner renaming :O people in my server can create every spawner they like in an anvil this is a serious problem

  • Avatar of sadmean sadmean Apr 29, 2013 at 17:36 UTC - 1 like

    @freaked1: Go

    There appears to be a bug with the radius check as a whole. I've noticed it on my server as well. It is my current top priory.

    @borncorp: Go

    I have not had a chance to work with NBT edited spawners, so I have no idea what the error is. Would it be possible for you to create a world with a spawner with NBT data that causes errors near 0,64,0 and send me the world?

    Last edited Apr 29, 2013 by sadmean
  • Avatar of borncorp borncorp Apr 28, 2013 at 10:24 UTC - 0 likes

    Would be cool to spawn 1 item per redstone signal. Also, I tried with an NBT edited spawner and didnt work, lots of errors in console. I hope you can do this, it would be the bomb!

  • Avatar of freaked1 freaked1 Apr 27, 2013 at 14:38 UTC - 0 likes

    @sadmean Hello, when changing the "useRadiusChecks: true" to false it resets when reloaded or when the server starts back up again, the other options work fine it is just the radiuscheck that doesn't work.

    I would like this changed because when I spawn monsters with redstone it does not always allow it, it allows the first 6 monsters or something but after that they just flicker in the air (spawn and then despawn really fast). I changed the "maxNumberOfEntsNearSpawner:" to 100 and "distanceToCheck:" 1 and the problem still exists.

    I do belive it is the "useRadiusChecks" that is the cause of it. Do you have a solution? Thanks in advance!

  • Avatar of sadmean sadmean Apr 21, 2013 at 01:09 UTC - 0 likes

    @sadmean: Go

    I was able to turn off spawner dropping. Please post your config so we can take a look.

  • Avatar of sadmean sadmean Apr 21, 2013 at 01:07 UTC - 0 likes

    @adventuretc: Go

    whoops. Looking into it. Sorry.

  • Avatar of adventuretc adventuretc Apr 20, 2013 at 20:08 UTC - 0 likes

    The spawners are always dropped, please overview the drop feature, because I can't turn it off.

    If 6 or more months has passed since my last login you are free to take over any of my projects, however, send me a private message if you do so. Some of the files have the source inside, but you can decompile them as well.

  • Avatar of N1T3SLAY3R N1T3SLAY3R Apr 20, 2013 at 19:35 UTC - 0 likes

    @sadmean: Go

    in this new update are the permissions fixed?


Date created
Oct 01, 2011
Last update
Apr 18, 2013
Development stage
  • enUS
GNU General Public License version 2 (GPLv2)
Curse link
Recent files