SkyWars Blur


SkyWars is back!

SkyWars is back! The first publicly released SkyWars plugin is now receiving intermittent updates, and has full support for Minecraft 1.9.

SkyWars v2.1.0 and above use a new arena backend, which comes with faster arena creation, and no longer requires SkyWarsBaseWorld.

If you were previously using SkyWars v2.0.1 or earlier, SkyWars will transfer all custom arenas to the new backend, so please back up all SkyWars and arena data before updating. If you were previously using SkyWars v1.4.5 or earlier, the update will also convert all user data from name-base to UUID-based storage.

PSA: Vote on new features

I haven't been completely active lately with updates, but I'll be adding things when I can. Due to my limited time, I'll be implementing the features with the highest votes first, on the feature poll.

Note: There's a new poll as of June 15th, 2016! If you haven't voted since then, click here!


  • Integrates seamlessly into any server, survival, creative or otherwise.
  • Join the SkyWars queue from any world, and you'll be transported back exactly where you came from once the game ends!
  • SkyWars saves gamemode, health, hunger, potion status, and pretty much anything else you'd need to keep track of.
  • Use an unlimited number of arenas at the same time! The only limit is your server player capacity.
  • Use SkyWars's kit system to let players pay money each game for a kit, and give access to extra kits to donors through permissions support!
  • Craft your server's unique SkyWars experience!
  • Create custom kits just by filling your inventory with the items you want!
  • Create arenas without any entering items into config files! Just build the arena, set the spawns with /sws and save it!
  • Change any and all messages sent by SkyWars to players in messages.yml!
  • Support for randomly filled chests!
  • Support for portals to step into and join the queue.
  • Custom economy rewards for winning games or killing in games.

Installing SkyWars

  • Server must be running at least Java 7.
  • Server must be at least Minecraft version 1.7.8.
  • Download SkyWars from the Download link on this page.
  • Put SkyWars.jar into your plugins directory, and restart the server.
  • SkyWars is now functional with the two default arenas!



Video Tutorial (credit to Koz4Christ!)

(Link to video)

Translations / Localization

All player messages fully translated to English and German, and partially translated to Spanish, French, Czech, Danish, Dutch, Polish, Portuguese and Russian. Partial translations were at one point complete, but don't have some of the newer messages translated.

Change the locale SkyWars uses by setting locale in main-config.yml.

To help out SkyWars by translating it into your local language, go to SkyWars-Translations/Translating. Test out your localization as well by copying into messages.yml!

MCStats / Plugin metrics

SkyWars uses two services to report statistics. The first service, MCStats / Plugin Metrics, reports data to every 15 minutes. As of version 2.1.7, the second service, plugin-statistics, reports a small subset of that data to every hour.

All data gathered by MCStats can be viewed at As MCStats is a relatively well-known service, I'll let you visit their website for more information.

To opt out from MCStats, change opt-out: false to opt-out: true in plugins/PluginMetrics/config.yml

The other service, plugin-statistics, is currently unique to SkyWars. It reports data every hour, starting one hour from server startup. The data reported consists solely of: the plugin name, the plugin version, the server version, the online player count, and an instance UUID. The plugin-statistics UUID is reset every server startup to a random number, and is not stored in any file.

All data gathered can be viewed at

For more information, and a copy of both the plugin-side and server-side code, visit

To disable plugin-statistics, change report-statistics: true to report-statistics: false in plugins/SkyWars/main-config.yml.

SkyWars Report

When the /sw report command is used, SkyWars will submit a debug report for your server including server version, a list of all plugins, and other information to

SkyWars will not publicly post information about your server to unless an admin uses the /sw report command. If you want to completely disable this functionality, add the following line to your main-config.yml file: disable-report: true.


Both default maps, Skyblock Warriors and Water Warriors, were created by SwipeShot.


We would like to thank JetBrains for their support of this project.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of daboross daboross Jul 12, 2016 at 03:41 UTC - 0 likes

    @supermanAndMe: Go

    For the default arenas, chests are automatically filled. If they are not, please ensure that if `worldedit-hook` is set to true in the SkyWars configuration, and you do have WorldEdit installed, that WorldEdit is up to date. If an out of date WorldEdit is installed, it can cause errors copying chests and other materials.

    If you mean with custom arenas, the items which were placed in the chests before using `/sws save` are the items which are placed in the chests in the game. If instead you want to have random items in the chests, you'll need to change `randomize: false` to `randomize: true` for each chest in the arena yml config file (SkyWars/arenas/[name].yml).

    Timers are not currently an available feature - they will be implemented in the next feature release (2.2.0)

    Last edited Jul 12, 2016 by daboross
  • Avatar of LuisGamer1334 LuisGamer1334 Jul 12, 2016 at 02:40 UTC - 0 likes


  • Avatar of supermanAndMe supermanAndMe Jul 10, 2016 at 00:37 UTC - 0 likes


    so 1- how to enable chests? i cant find anything in the chest after i join a game

    2- why when i join a map its instantly stating the game, how do i set like a timer?



  • Avatar of daboross daboross Jul 04, 2016 at 16:46 UTC - 0 likes

    @llMCllMegaCraft: Go

    Ok, I'll be sure to do more testing as soon as I have access to my main computer which can actually run multiple instances of Minecraft. I'll also add the win command to the planned features, thank you for the suggestion!

    Edit: What would you think of a configuration format for win commands like this:

    Last edited Jul 04, 2016 by daboross
  • Avatar of llMCllMegaCraft llMCllMegaCraft Jul 04, 2016 at 12:36 UTC - 0 likes

    @daboross: Go

    Default configuration have some kits with potions. It causes bugs too.

    And, please, add win command. Example:

    Player has just won the game. Game ends and server automatically uses a command. It can be /give {player} Diamond 1 or /eco give {player} 500. I hope you get it. It can be very helpful for some servers...

    Last edited Jul 04, 2016 by llMCllMegaCraft
  • Avatar of daboross daboross Jul 04, 2016 at 04:28 UTC - 0 likes

    @Gurra73333: Go

    There may be a bug in the code for `/sws createkit`. Could you post your `/sw report` url?

  • Avatar of Gurra73333 Gurra73333 Jul 03, 2016 at 21:39 UTC - 0 likes

    I was going to create a kit with potions (by having the potions in the inventory when creating the kit) but when you play the kit you just get neatrual waterbottles no potions, any suggestions what could bw wrong?

  • Avatar of daboross daboross Jul 03, 2016 at 17:02 UTC - 0 likes

    @bluebelly200: Go

    Yes, and yes. In chests, all you have to do is put the potion or enchanted item in the chest before using `/sws save`. In kits, all you have to do is have a potion or enchanted in your inventory when using `/sws createkit`.

    If you use random chests, or manually configured kits, enchantments can be added with: `{type: MATERIAL, enchantments: {knockback: 3, name: level}}`.

    Last edited Jul 03, 2016 by daboross
  • Avatar of bluebelly200 bluebelly200 Jun 30, 2016 at 21:04 UTC - 0 likes

    Can you add enchanted items and if so how? Also can you add potions to chests?

  • Avatar of daboross daboross Jun 29, 2016 at 17:53 UTC - 0 likes

    @llMCllMegaCraft: Go

    That potion bug seems to be that the kit item with the "potion" tag doesn't have "type: POTION". If you pastebin your kit configuration I can help further.

    @Laxer21117: Go


    @HeroBrineNZK: Go

    This probably means you configured something in a way the plugin doesn't understand. If you pastebin your server logs, I can help further.

    @MGProductions: Go

    Nope, if you want this to happen before other features vote for the "Queued players waiting in Map" in the feature poll.


Date created
Aug 08, 2013
Last update
Jul 24, 2016
Development stage
  • deDE
  • enUS
  • esES
  • frFR
  • plPL
  • ptBR
  • ruRU
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v2.2.0 for 1.10 Jul 24, 2016
  • R: v2.1.7 for 1.10 Jul 16, 2016
  • R: v2.1.6 for 1.10 Jul 12, 2016
  • R: v2.1.5 for 1.10 Jun 19, 2016
  • R: v2.1.4 for 1.9 Jun 08, 2016