SignLink
We will no longer continue development of our plugins
We would like to thanx everyone for the support!
Development builds are no longer available after 15-10-2014 00:00
Plugin Name: SignLink
Bukkit: 1.7.2 R0.1/R0.2
Version: 1.34
Description
This plugin acts as a bridge between plugins and signs to easily display text on signs. Instead of entering commands, clicking the sign, or any other routine plugins could use, players can enter 'variables', key values starting (and ending) with %, to show information at that spot.
It also includes features no other plugin is needed for, such as custom text and ticker values you can set in values.yml. Signs are stored on file, they survive reloads and server restarts.
A video says 1000 times more words than a picture. :)
A lot more information on the WIKI page
Commands
Configuration
The linkedsigns.txt contains information of where signs are located. The values.yml sets the (standard) usable keys.
# In here you can set default values for this plugin. # The ticker property can be LEFT, RIGHT or NONE and sets the direction message is 'ticked'. # tickerInterval sets the amount of ticks (1/20 of a second) are between the ticker update. # The value is the thing to display or tick. # To use colors in your text, use the § sign followed up by a value from 0 - F. # Example: §cRed to display a red colored 'Red' message. # You can find all color codes on the internet (they may use & there, ignore that!) sign: ticker: NONE value: This is a regular message you can set and is updated only once. test: tickerInterval: 3 ticker: LEFT value: 'This is a test message being ticked from right to left. '
Permissions and commands
Use /togglesignupdate to turn sign updating on or off, just in case someone made a huge amount of updating signs that causes lag. Two permission nodes (Bukkit permissions):
signlink.addsign: description: Allows you to build signs containing variables default: op signlink.toggleupdate: description: Allows you to set if signs are being updated or not default: op
Plugins that use SignLink
Links
View the source code at GitHub
Changelog
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.
i accidentally removed the variable playername, how can i get it back?
how can i block /variable list ??
Please make the plugin detect signs with the variables on them so i dont have to type it in on every single one of them. (i'm using it for arrival times in the subway)
Hey could you add more variables linking with other plugins like mayby %money% for essentials.
Can you make a stopwatch?
I've got the same problem as Schoolisoutfan: Signs are displaying only something like "%tps%",(instead of "100%") when the chunk was unloaded. Please fix this bug!
and also, please make that you can customize the time, because, the time on my server is 2 hours past realtime.
PPPLLLEEEEEEAAASSSSSEEEEE, make a fricking (ADVANCED) Tutorial how the arrival thing works, in detail, there are almost none videos on youtube which explains that, and i don't understand a thing of the wiki? Come on, this plugin = Space Science x10(billion). Waiting for a link to the video...or some competent documentation... Thanks.
Maybe you could make a dynamic passenger information display like these for Busses with Maps or Signs for the trains from Traincarts...
Wiki page isn't working
Hi,
I don't know why, but every server restart or chunk unload the signs stop working. Signlinkreload etc. don't work - any idea?
@Kixes
Because I have a working version in the 1.2.5 however it doesn't let me paint which is really a big feature taken out :<
Hello, If you could make this compatible with tekkit (bukkit 1.2.5) I would be able to donate to your development.
Hi, I have a feature request. I'm using this with TrainCarts to give arrival info. My request is an option to not reset the clock until the train that started the clock arrives at the sign the trigger is set to.
Currently, if another train hits the rail the trigger sign is on, the clock will reset before the first train arrives at the station, providing very undesired results. If there's already that feature in, where is it?
I want it to wait 'till the clock hits 00:00:00, then wait until a train hits the rail.
I've run into a bit of an issue with this great plugin. Whenever I lay track whether it's powered rail or regular rail the message that I have created or placed an ejector sign comes up and the rail works as an ejector. Weird stuff. Maybe there is a simple fix.
@Samueljuhasz
No thanx
Thank you very much :D
@Samueljuhasz
It works now with the last dev of BKCommonLib :)
can someone replay us?