Ships

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Ships

Source Code - Github

MoseCraftbukkitPlugins

Source Code - Github

MoseCraftbukkitPlugins

New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Ships 6 features

Ships 6 is a upcoming version of Ships that focuses on performance of your server and addons to Ships while maintaining all the features from Ships that we have been used to. Here is a full list of changes that have been planned

Supported plugins

These have been moved to Bukkit Bridge

Addons

NameLinkDescriptionAuthor
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.

VesselTypes

TypeDescription
ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship

Signs

Ships Licence sign* [Ships]
* <vesseltype>
*<vesselName>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

CommandArgumentsTypeDescription
/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
PermissionDescription
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships

Videos

5.0.1.7

for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips 3.1.6.1 by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of ebe0025 ebe0025 Sep 17, 2016 at 16:18 UTC - 0 likes

    @MoseMister: Go

    thank you ;-;

  • Avatar of MoseMister MoseMister Sep 17, 2016 at 10:18 UTC - 1 like

    @ebe0025: Go

    Sadly some messages are not allowed to be modified simply because i forgot to add them to the modifiers. Ships sign can not be found is one of them. Please wait for the next update or you can change it manually if you know how

    MoseMister

  • Avatar of ebe0025 ebe0025 Sep 17, 2016 at 10:13 UTC - 0 likes

    @MoseMister: Go I want to change other messages.. that same 'Ships sign can not be found' ,

  • Avatar of MoseMister MoseMister Sep 17, 2016 at 08:39 UTC - 0 likes

    @ebe0025: Go

    In the config of ships '/plugins/Ships/Configuration' under the section 'Messages' you will find all configurable messages and you have the ability to change them. Enjoy

  • Avatar of ebe0025 ebe0025 Sep 16, 2016 at 18:37 UTC - 0 likes

    I hope to change all message for other contry. making message, using message.. and other.. thank you. ships is very good pluign

  • Avatar of MoseMister MoseMister Sep 13, 2016 at 13:11 UTC - 0 likes

    @InfinityAspire: Go

    Yep I knew about both the issues you have reported. The message is simply because its a developer version (there will be messages every so often - that message is actually for the sponge version, not sure why I haven't converted that yet).

    as for the signs, not sure what it is, but in Minecraft 1.10.2 and above the developers can no longer modify signs without the player write sign event (SignChangeEvent). No idea why, it seems more of a bug then anything. The code to write signs is exactly the same as the one in Ships 5.0.1.9. However they work absolute fine in Minecraft 1.9.4. I'M yet to test it on normal 1.10.0. No idea how i'm going to get round this issue without going into NMS (network minecraft server API - something I have sworn off for a very long time).

    edit

    I have just tried it with a new build of 1.10.0 and it works fine on that, so its just 1.10.2 that is the issue, hopfully they fix the issue with a new build of 1.10.2 some time in the future, maybe R3 (i think its R3) of 1.10.2 or 1.10.3 ... I dont know, but im going to keep building it and if the spigot team resolve the issue then great, if not then I dont know what im going to do.

    Last edited Sep 13, 2016 by MoseMister
  • Avatar of InfinityAspire InfinityAspire Sep 13, 2016 at 12:52 UTC - 0 likes

    @MoseMister: Go

    Thank you very much for this update, was testing on 1.10.2 and on creating a ship, the sign doesn't seem to change from being plain black text and console gets this when right clicking it '/config/Ships/VesselData/OPShip'

  • Avatar of MoseMister MoseMister Sep 12, 2016 at 17:21 UTC - 0 likes

    Ships 6.0.0.0 Developer is now open to the public

    A few users have asked about the development of the Bukkit version of Ships 6.0.0.0 so I have released a developer preview of Ships 6.0.0.0 so everyone can see the progress of it. You can download Ships 6.0.0.0 Developer here. I will strongly recommend not using this version of Ships for server use but only to develop for and to see the progress. The think will remain the same no matter if a newer developer version comes along.

    So can you see any of the Ships 6.0.0.0 benefits yet?

    Yes, you can not see the speed increase due to the fact that protocol has not been added nor will it reflect the speed of the final version, however, you can see the new block moving protocol in place (meaning more blocks will remain how they were before the move as well as less "popping" items occur). This new protocol fixes the following blocks from loosing data, not moving and/or have "popping" items.

    • brewing stand (maintains your brew during moves)
    • nether and end portal (moves and maintains its returning portal)
    • Banner (maintains its logo)
    • CommandBlock (maintains its command)
    • JukeBox (maintains its inventory)
    • NoteBlock (maintains its note)
    • Skull (maintains its player and rotation)
    • mob Spawner (maintains its creature)
    • flower pot (*not tested - 1.10.0+ only* maintains its flower)

    Over time you will see more and more of the Ships 6.0.0.0 benefits be added.

  • Avatar of MoseMister MoseMister Sep 10, 2016 at 17:16 UTC - 0 likes

    @InfinityAspire: Go

    Like i said, the numbers on the messages are not true. I need to recreate that whole section if I wanted them to be correctly displayed (hence one of the reasons for Ships 6). The overweight message i believe comes from the Ships damage plugin (None of the 1st party addons nor Ships itself has that message by default)

  • Avatar of InfinityAspire InfinityAspire Sep 10, 2016 at 17:11 UTC - 0 likes

    @MoseMister: Go

    I build it myself. Also, I have a marsship here that's no more than 161 blocks in total, says it needs 163 daylight sensors but then it tells me it's overweight when I try to add them. http://prntscr.com/cgg0di

    Last edited Sep 10, 2016 by InfinityAspire

Most used vessel type on your server

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Facts

Date created
Feb 23, 2012
Categories
Last update
Aug 08, 2016
Development stage
Release
Language
  • enUS
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
Ships
Reverse relationships
2
Downloads
70,215
Recent files

Authors