Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Ships 6 features

Ships 6 is a upcoming version of Ships that focuses on performance of your server and addons to Ships while maintaining all the features from Ships that we have been used to. Here is a full list of changes that have been planned

Supported plugins

These have been moved to Bukkit Bridge


ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships


for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of MoseMister MoseMister Oct 13, 2016 at 21:51 UTC - 0 likes

    Ships pre alpha 3

    New update just hit for the ships pre alpha 3. This stablizes the plugin in a few ways, as well as make it not clog your temporary storage (like all ships 5 builds did - i am going to make it more efficient but currently works well).

    It also has ships collision detection and a few other upgrades i think you may like.

    Please note this is still not recommended for main use, it should only be used to test and view.


  • Avatar of MoseMister MoseMister Oct 08, 2016 at 16:35 UTC - 0 likes

    @vikingcelt: Go

    You can make such things but the ships are unable to be teleported (normally with the plugin).

    How do you mean they keep getting stuck?

  • Avatar of vikingcelt vikingcelt Oct 08, 2016 at 16:21 UTC - 0 likes

    can the ships go into residences if not can i change it because we kept on getting stuck.

  • Avatar of MoseMister MoseMister Oct 06, 2016 at 17:07 UTC - 0 likes

    Ships 6 PreAlpha 2 now out

    Ships 6 preAlpha 2 is now out for Bukkit. Visit here to download it

  • Avatar of MoseMister MoseMister Sep 26, 2016 at 22:42 UTC - 1 like

    ships 6 prealpha 2

    The next update to the ships 6 line is coming. This next update brings the watership back as well as some improvement to efficiency of the plugin.

    In ships 5, the air based ships were the ones that got all the attention during the development process that made the ship and submarine buggy. In ships 6 i have learnt my lesson and i am now giving all ship types as much attention as needed. This means i will probably release a water based ship then a air based ship until there are no more ships to add.

    Here are the following ships that will be added to ships 6

    • Airship
    • Marsship
    • Submarine
    • Plane
    • Watership

    I am also hoping to add the following ships too

    • Solarship
    • Unnamed ship (what was the old hybridship)
    • Hybridship (revisited)

    However these will not be priority

  • Avatar of MoseMister MoseMister Sep 26, 2016 at 10:53 UTC - 0 likes


    As some people have found out there was a few builds of Craftbukkit/Spigot that stopped Ships from working (1.10.2 builds). I have just tried it with the latest version of Craftbukkit (git-Bukkit-c1b529e). You can now use that and it will work with Ships

  • Avatar of ebe0025 ebe0025 Sep 17, 2016 at 16:18 UTC - 0 likes

    @MoseMister: Go

    thank you ;-;

  • Avatar of MoseMister MoseMister Sep 17, 2016 at 10:18 UTC - 1 like

    @ebe0025: Go

    Sadly some messages are not allowed to be modified simply because i forgot to add them to the modifiers. Ships sign can not be found is one of them. Please wait for the next update or you can change it manually if you know how

  • Avatar of ebe0025 ebe0025 Sep 17, 2016 at 10:13 UTC - 0 likes

    @MoseMister: Go I want to change other messages.. that same 'Ships sign can not be found' ,

  • Avatar of MoseMister MoseMister Sep 17, 2016 at 08:39 UTC - 0 likes

    @ebe0025: Go

    In the config of ships '/plugins/Ships/Configuration' under the section 'Messages' you will find all configurable messages and you have the ability to change them. Enjoy

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Date created
Feb 23, 2012
Last update
Aug 08, 2016
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
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