RLMDrink brings the effects of alcohol to your server.

Through the use of potions (by default, the four base no-effect potions), players can gradually go from just "buzzed" to a full drunken stupor, and eventually die of alcohol poisoning. However, players can sober up over time.

More customization will be allowed soon.


No commands are used at this time.


Config.yml is split into two sections: drinks and states.

The drinks section specifies the different types of alcohol, including their potion sub-id, how drunk they get you, and the name of a "unit" of that drink (e.g. if the unit for tequila were "shot", then a player would see that they drank "a shot of tequila").

The states section specifies the different levels of drunkenness, including what "drunkenness factor" the state starts and ends at, the effects of being in that state, and whether death is caused upon entering the state (for alcohol poisoning).


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Potential Additions

  • Reset drunk level on any death
  • Allow sleeping to lower drunkenness faster
  • Support for non-potion drinks
  • Chat modification (slurring, stuttering, etc.)
  • Stumbling when drunk
  • Additional config options (sober rate)


v 1.0.2

  • Removed "uncaught exception" console message

v 1.0.1

  • Fixed event handler to work when pointing at block

v 1.0

  • Initial release

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  • Avatar of Epic_Weasel Epic_Weasel Mar 08, 2014 at 21:03 UTC - 0 likes

    Please update to 1.7.2

  • Avatar of blueluke234 blueluke234 Jun 07, 2013 at 03:46 UTC - 0 likes

    Does this work on 1.5.2?

  • Avatar of mattfielding mattfielding Jun 02, 2013 at 00:55 UTC - 0 likes

    The ID in the config is actually a potion sub-ID, not a item ID. So with the chest shop, you will want to use whichever number corresponds to a potion.

    Matt Fielding

    Owner and Administrator of Real Life Minecraft
    Website: rlminecraft.com
    Minecraft: mc.rlminecraft.com
    Tekkit: tekkit.rlminecraft.com

  • Avatar of Azul_Phoenix Azul_Phoenix Apr 28, 2013 at 15:45 UTC - 0 likes

    when i try to make an admin shop to sell the alcohol, the ids are always for other items like coal ore for example, any way you could create new ids for the drinks so i know im selling booze out of an admin shop rather than dead bush? this is with the iConomy ChestShop plugin FYI

    Last edited Apr 28, 2013 by Azul_Phoenix
  • Avatar of mattfielding mattfielding Apr 10, 2013 at 16:20 UTC - 0 likes

    As the PlayerItemConsumeEvent now exists, I should hopefully be able to make the player become more drunk only when they actually consume the drink, instead of when they start drinking.

  • Avatar of known9999 known9999 Mar 05, 2013 at 02:08 UTC - 0 likes

    Really cool mod, I look forward to seeing it develop further.

    Last edited Mar 05, 2013 by known9999
  • Avatar of Thyrin Thyrin Nov 26, 2012 at 20:15 UTC - 0 likes

    Looking forward to the progress of this plugin.

  • Avatar of mattfielding mattfielding Nov 14, 2012 at 14:07 UTC - 0 likes

    @datwerd86: Go Having support for non-potion drinks is definitely something I'm planning on doing in the future. And unfortunately, as Bukkit does not currently call an event on consumption of a potion or food (at least not that I know of), I am currently only able to detect when a player begins drinking a potion, not when they finish it. I'll see if I can get some sort of workaround though, such as manually adjusting the inventory.

    @Methlon: Go As of version 1.0.2, only potions are supported as drinks. I will look to add a wider range of items over the next couple of updates.

  • Avatar of Methlon Methlon Nov 13, 2012 at 18:19 UTC - 0 likes

    Beer (Milk) Doesn't seem to work. The rest does. This really needs some speech tweaking so drunk folks will sound drunk when typing. I would looove that lol. I also favor that guy below me's opinion, it'd be pretty cool to have a player vomet up any belongings they're holding.

  • Avatar of datwerd86 datwerd86 Nov 12, 2012 at 06:50 UTC - 0 likes

    @mattfielding: Go

    ive had some ideas im not sure if you can add them or not but how bout making a coffee drink that removes drunkness points or having the ability to 'sleep it off'

    also when being very drunk perhaps a chance to "vomit" some material from your inventory

    just some suggestions, thanks for the great plugin

    ive also found a bug, the effects are given before the player completely consumes the potion giving them the ability to use a single potion an unlimited amount of times

    Last edited Nov 12, 2012 by datwerd86


Date created
Nov 05, 2012
Last update
Nov 10, 2012
Development stage
  • enUS
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