Arena Configuration

# true: arena enabled; false: arena disabled
enabled: true
# coordinates for spawn 1
spawn1:
  world: world
  x: 0
  y: 100
  z: 0
  yaw: 0
  pitch: 0
# coordinates for spawn 2
spawn2:
  world: world
  x: 0
  y: 100
  z: 0
  yaw: 0
  pitch: 0
# it's recommended to set the inventory with the command. But you can also modify it here. Syntax: ID:damageValue!amount,Enchantment:level!...
inventory:
  helmet: 310:0!1,PROTECTION_ENVIRONMENTAL:1!
  chestplate: 311:0!1,PROTECTION_ENVIRONMENTAL:1!THORNS:1!
  leggings: 312:0!1,PROTECTION_ENVIRONMENTAL:1!
  boots: 313:0!1,PROTECTION_ENVIRONMENTAL:1!
# Syntax: placeInInventory,ID:damageValue!amount,Enchantment:level!...
  items:
  - 0,276:0!1,DAMAGE_ALL:3!FIRE_ASPECT:1!
  - 1,261:0!1,ARROW_DAMAGE:2!
  - 2,262:0!32
  - 3,320:0!5
# Here you can set prizes. You can give the winner money or items
prize:
  economy:
    enabled: false
    amount: 50
  items:
    enabled: true
    itemPrizes:
    - 264,1
    - 1,4
countdown:
  beforeTeleport:
    enabled: true
    duration: 5
  beforeFight:
    enabled: true
    duration: 5
    disableMoving: true
    blindness: false
    invincibility: true
points:
  win: 2
  lose: -1
firework:
  inArena: true
  afterTeleport: true
# 
timeOut: 300
playerItemDrop: false
playerItemPickUp: false
winAnnouncement: true
deletePointsAfterArenaDeletion: true
# Console will run that commands at start/end. Syntax: command(without /),amount(how often the command will run). {WINNER} and {LOSER} will be replaced.
commandsToRunAtStart:
- ungod {PLAYER1},1
- ungod {PLAYER2},1
commandsToRunAtEnd:
- give {WINNER} 2 1,1

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