Hello, Controller here again bringing you a simple innovation to suppress TNT scattering and a chance to reduce lag while using TNT(in huge numbers).

This plugin totally takes control over the TNT entity and it will affect TNT cannons rendering them unusable. This is a new method to handle TNT explosions so use it or not use it as you wish. This will also suppress but not completely stop TNT scattering and it does reduce lag and stress on the server whenever blowing up things. It also includes a minor fix for TNT in creative mode.


  • Suppress TNT scattering
  • Reduce lag
  • Compiled in Java 7 environment! You must use Java 7!
  • Minor fix for TNT whenever in creative mode (Stops TNT from dropping a item drop whenever destroying it in creative mode)

To Do

  • Currently nothing, I MIGHT add a config to disable the TNT suppressor in some worlds (if enough people demands for it).


Version 1.1

  • Changed event priority to low

Version 1.0

  • First release

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  • Avatar of ryvix ryvix Jul 23, 2012 at 16:03 UTC - 0 likes

    @th3controller: Go

    Wicked, I look forward to testing it out, thanks! =)

  • Avatar of th3controller th3controller Jul 23, 2012 at 15:48 UTC - 0 likes

    @ryvix: Go

    Hey! Thanks for the comment. As for that issue I am aware, I'm trying to find a way to make the obsidian client side only. Thanks for the feedback!

  • Avatar of ryvix ryvix Jul 21, 2012 at 13:01 UTC - 0 likes

    Nice! I was looking for something with all these little features. Only problem seems to be if the server restarts in the middle of a massive explosion then you have a massive mess of obsidian everywhere to clean up which may be worse than a massive mess of tnt everywhere since people use obsidian in their builds more often and you cant just replace it with air. But I am definitely going to have to keep an eye on this. Thanks =)



Date created
Jul 09, 2012
Last update
Jul 09, 2012
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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