PlayerHider is a plugin that shows players further than a configurable distance as sneaking to make underground bases harder to spot. It also (as of 0.4) features Line of Sight hiding for players within the configured distance. This is done via Packet Manipulation through ProtocolLib which shouldn't trigger any Anti-Cheating Measures or interfere with other plugins.

It uses code from Sneaky:

Sneaky (C) 2013 Kristian S. Stangeland, Licensed under the GNU GPL2, available at It also uses (as of 0.5) Plugin-Metrics by Hidendra, available here:


This plugin requires ProtocolLib to function!


  • Shows players further than the specified distance away from a player as sneaking to that player
  • If LoS is turned on, shows players within that distance as sneaking if they are behind objects
  • Can be hidden for operators, admins, moderators...

Planned Features

  • Currently no planned features in the near future. Let me know if you want anything.


There are no commands, currently.


  • playerhider.hide.autosneak: Hides the autosneaking for that player, everyone appears normal to them.


Very easy to configure, disable and reeanble the plugin for changes to take effect:

  • updatecooldown: The plugins tickrate in milliseconds, from 0 for as often as possible (only use this for v0.5 or newer and on servers running at a good tickrate) up to technically infinity (though I recommend 1000 for once a second as a default for weak servers). This affects both LoS and distance based hiding.
  • sneakdistance: Players further apart than this distance (in blocks) are shown as sneaking to each other. If LoS is active players who are within that distance from each other are checked for visibility and are shown as sneaking if they are not visible to each other. You can set this pretty high, but this will increase server load if many players are within the distance from each other. This should be a negligible on any servers maintaining the deafult tickrate but might be a concern on weaker servers.
  • LoS: This turns Line of Sight hiding on or off, default off, set true to turn it on.

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  • Avatar of redinzane redinzane Aug 29, 2014 at 17:30 UTC - 0 likes

    @olegikoligik: Go

    If it was possible don't you think I would have done it? The only way I could have done it differently is to completely vanish the player.

    Though if you have set the hiding distance to something high, have LoS based hiding on and the cooldown to something low you should rarely see people sneaking unnecessarily anyway. Do you want some help in setting up the config?

  • Avatar of olegikoligik olegikoligik Aug 24, 2014 at 16:20 UTC - 0 likes

    It is possible that the nickname hide without animation "sneak"?

  • Avatar of NolifeM NolifeM Apr 28, 2014 at 13:26 UTC - 0 likes

    @redinzane: Go

    thx,it's kind of u,it's problem with ProtocolLib

  • Avatar of redinzane redinzane Apr 13, 2014 at 14:38 UTC - 0 likes

    @NolifeM: Go

    I wouldn't expect it to, really. I use the ProtocolLib plugin which uses some very specific aspects of bukkit's network stuff and features of it probably break when too much is changed.

    Though if you'd supply some more info on what exactly does not work, I'll see if it's worthwhile looking into a fix.

  • Avatar of NolifeM NolifeM Apr 10, 2014 at 16:21 UTC - 0 likes

    It seen it doesn't work on MCPC+

  • Avatar of CommodoreAlpha CommodoreAlpha Feb 04, 2014 at 00:49 UTC - 0 likes

    @redinzane: Go

    Maybe you can find a way to distinguish NPCs from normal players? Perhaps by adding an optional hook into the Citizens API.

    Server Information: ""

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of redinzane redinzane Feb 03, 2014 at 14:07 UTC - 0 likes

    @amoKona: Go

    I will look into it but can't make any promises. I'm guessing it's due to the NPCs being treated like players when created but not being treated as players when asking bukkit for all online players (which I use to update players). If it is so, there's few things I can do, but I'll try.

  • Avatar of amoKona amoKona Feb 03, 2014 at 09:35 UTC - 0 likes

    Hey ! i'm having an issue with npcs, i was testing your plugin on my server, and it works great with players, but for a non-op player npcs are either always normal even out of sight, or always sneaking when i create an npc out of sight of the player, even when i'm in front of the npc, he'll just stay in sneak mode ! If you could fix that it would be great i love this plugin and i really don't want to change it for another, not just for that, thanks in advance !

  • Avatar of pilvimaa pilvimaa Jan 30, 2014 at 01:18 UTC - 0 likes

    @redinzane: Go

    Mostly they like to be in groups. Many people hang out at spawn. Perhaps 10-15 people at one place.

    Considering all this I would say your plugin gives out great performance with little overhead.

    TPS stays steadily at 20.

  • Avatar of redinzane redinzane Jan 28, 2014 at 19:46 UTC - 0 likes

    @pilvimaa: Go

    updatecooldown at 10? Damn, that's (up to) 100 times a second. Btw, I would not recommend setting this lower than your tickrate, that would cause problems.

    As a statistical question, if you don't mind answering, do your players tend to bunch up or spread out (are they usually within the set sneakdistance of each other?). If they do, how large would these groupings be?


Date created
May 30, 2013
Last update
Jan 29, 2014
Development stage
GNU General Public License version 2 (GPLv2)
Curse link
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